public IEnumerator PassLevel() { currentLevel.CompleteLevel(); if (NetGame.isLocal) { GameSave.PassCheckpointCampaign((uint)currentLevelNumber, 0, 0); } if (GameIsCompleted()) { if (singleRun) { StatsAndAchievements.UnlockAchievement(Achievement.ACH_SINGLE_RUN); } if (NetGame.isLocal) { GameSave.CompleteGame(levelCount); } yield return(null); App.instance.StartNextLevel((uint)levelCount, 0); } else { int nextLevel = GetNextLevel(currentLevelNumber); if (NetGame.isLocal) { GameSave.PassCheckpointCampaign((uint)nextLevel, 0, 0); } yield return(null); App.instance.StartNextLevel((uint)nextLevel, 0); } StatsAndAchievements.Save(); }
private void ProgressUnlock() { GameSave.CompleteGame(Game.instance.levelCount); Shell.Print("progress unlocked"); }