public void notifyUsersAfterChallengeRefuse() { string[] splits = Message.Split(':'); MessagePacket mp = new MessagePacket(GameProtocol.ChangeUserToOnline(), splits[0]); foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged) { if (u.Username == splits[0]) { u.IsChallenged = false; } else if (u.Username == splits[1]) { Othello.Server.SendPacket(u.Socket, new MessagePacket(GameProtocol.UserRefusedChallengePacketID(), splits[0]).getData()); } else { Othello.Server.SendPacket(u.Socket, mp.getData()); } } }