public void backToLobby() { if (CurrentRoom.FirstUser != null && CurrentRoom.FirstUser.Username == Message) { User currentUser = Singleton.Singleton.Instance.GetUserLoogedByUsername(Message); String PacketMessage = ""; foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged) { if (u.Username == Message) { continue; } if (CurrentRoom.SecondUser != null && u.Username == CurrentRoom.SecondUser.Username) { MessagePacket mp = new MessagePacket(GameProtocol.BackToLobby(), Message); Othello.Server.SendPacket(u.Socket, mp.getData()); } PacketMessage += u.Username + ":" + u.IsChallenged + ":" + u.InGame + "|"; MessagePacket messagePacket = new MessagePacket(GameProtocol.ChangeUserToOnline(), Message); Othello.Server.SendPacket(u.Socket, messagePacket.getData()); } MessagePacket packet = new MessagePacket(GameProtocol.LoadMainSceneFromGame(), PacketMessage); Othello.Server.SendPacket(currentUser.Socket, packet.getData()); currentUser.InGame = false; CurrentRoom.FirstUser = null; if (CurrentRoom.SecondUser == null) { Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom); } } else { User currentUser = Singleton.Singleton.Instance.GetUserLoogedByUsername(Message); String PacketMessage = ""; foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged) { if (u.Username == Message) { continue; } if (CurrentRoom.FirstUser != null && u.Username == CurrentRoom.FirstUser.Username) { MessagePacket mp = new MessagePacket(GameProtocol.BackToLobby(), Message); Othello.Server.SendPacket(u.Socket, mp.getData()); } PacketMessage += u.Username + ":" + u.IsChallenged + ":" + u.InGame + "|"; MessagePacket messagePacket = new MessagePacket(GameProtocol.ChangeUserToOnline(), Message); Othello.Server.SendPacket(u.Socket, messagePacket.getData()); } MessagePacket packet = new MessagePacket(GameProtocol.LoadMainSceneFromGame(), PacketMessage); Othello.Server.SendPacket(currentUser.Socket, packet.getData()); currentUser.InGame = false; CurrentRoom.SecondUser = null; if (CurrentRoom.FirstUser == null) { Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom); } } }
public void backToLobby() { MessageRoomPacket packet = new MessageRoomPacket(GameProtocol.BackToLobby(), Singleton.Instance.RoomID, Singleton.Instance.Me.Username); Singleton.Instance.Connection.SendPacket(packet.getData()); }