//ルームに入室後に呼び出される public override void OnJoinedRoom() { GamePlayerNumber.SetNum(PhotonNetwork.PlayerList.Length - 1); PhotonNetwork.IsMessageQueueRunning = false; IsLobby = false; SceneManager.LoadScene("GamePUN"); }
public void GameNPC() { GamePlayerNumber.SetNum(Random.Range(0, 2)); SceneManager.LoadScene("GameNPC"); }