public void Read(GamePacketReader reader) { ClientUniqueId = reader.ReadUInt(); BagIndex = reader.ReadUShort(); CasterId = reader.ReadUInt(); ButtonPressed = reader.ReadBit(); }
public void Read(GamePacketReader reader) { TargetPlayerIdentity.Read(reader); MinRandom = reader.ReadUInt(); MaxRandom = reader.ReadUInt(); Unknown0 = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { AccountId = reader.ReadUInt(); SessionKey = reader.ReadBytes(16); Unknown18 = reader.ReadULong(); Email = reader.ReadWideString(); Unknown24 = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { EmoteId = reader.ReadUInt(14u); Seed = reader.ReadUInt(); TargetUnitId = reader.ReadUInt(); Targeted = reader.ReadBit(); Silent = reader.ReadBit(); // Seems to be true when the Client is instructed by the server to do this }
public void Read(GamePacketReader reader) { Name = reader.ReadWideString(); VendorId = reader.ReadUInt(); DeviceId = reader.ReadUInt(); SubSysId = reader.ReadUInt(); Revision = reader.ReadUInt(); Unknown10 = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { Manufacturer = reader.ReadWideString(); Name = reader.ReadWideString(); Description = reader.ReadWideString(); Family = reader.ReadUInt(); Level = reader.ReadUInt(); Revision = reader.ReadUInt(); MaxClockSpeed = reader.ReadUInt(); NumberOfCores = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { Cpu.Read(reader); MemoryPhysical = reader.ReadUInt(); Gpu.Read(reader); Architecture = reader.ReadUInt(); // v3 | 0x10000 OsVersion = reader.ReadUInt(); // (dwMajorVersion << 16) | dwMinorVersion ServicePack = reader.ReadUInt(); // (wServicePackMajor << 16) | wServicePackMinor ProductType = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { SplineId = reader.ReadUInt(); Speed = reader.ReadUInt(); Position = reader.ReadUInt(); FormationData.Read(reader); Mode = reader.ReadEnum <SplineMode>(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); IsContinuing = reader.ReadBit(); AdjustSpeedToLength = reader.ReadBit(); }
public void Read(GamePacketReader reader) { TargetPlayerIdentity.Read(reader); reader.ReadUInt(); reader.ReadUInt(); reader.ReadUInt(); reader.ReadUInt(); reader.ReadByte(3u); // HousingContribution related, client function that sends this looks up values from HousingContributionInfo.tbl reader.ReadBytes(5 * 20); }
public void Read(GamePacketReader reader) { ActionBarIndex = reader.ReadEnum <UILocation>(6u); ShortcutType = reader.ReadEnum <ShortcutType>(4u); ObjectId = reader.ReadUInt(); Unknown = reader.ReadByte(4u); }
public void Read(GamePacketReader reader) { uint count = reader.ReadByte(4u); for (uint i = 0u; i < count; i++) { Actions.Add(reader.ReadUInt()); } ActionSetIndex = reader.ReadByte(3u); count = reader.ReadByte(5u); for (uint i = 0u; i < count; i++) { var actionTier = new ActionTier(); actionTier.Read(reader); ActionTiers.Add(actionTier); } count = reader.ReadByte(7u); for (uint i = 0u; i < count; i++) { Amps.Add(reader.ReadUShort()); } }
public void Read(GamePacketReader reader) { Type = reader.ReadEnum <ChatChannelType>(14u); Name = reader.ReadWideString(); Password = reader.ReadWideString(); Order = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { uint count = reader.ReadUInt(); for (int i = 0; i < count; i++) { MailList.Add(reader.ReadULong()); } }
public void Read(GamePacketReader reader) { Build = reader.ReadUInt(); Unknown8 = reader.ReadULong(); // 0x1588 Email = reader.ReadWideStringFixed(); Unknown208.Read(reader); GameToken.Read(reader); Unknown228 = reader.ReadUInt(); Language = reader.ReadEnum <Language>(32u); Unknown230 = reader.ReadUInt(); Unknown234 = reader.ReadUInt(); Hardware.Read(reader); RealmDataCenterId = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { RealmId = reader.ReadUShort(14u); GuildId = reader.ReadULong(); Rank = reader.ReadUInt(); Data = reader.ReadULong(); TextValue = reader.ReadWideString(); Operation = reader.ReadEnum <GuildOperation>(6u); }