public void Read(GamePacketReader reader) { LeftHidden = reader.ReadBit(); RightHidden = reader.ReadBit(); BackHidden = reader.ReadBit(); DistanceNear = reader.ReadBit(); }
public void Read(GamePacketReader reader) { EmoteId = reader.ReadUInt(14u); Seed = reader.ReadUInt(); TargetUnitId = reader.ReadUInt(); Targeted = reader.ReadBit(); Silent = reader.ReadBit(); // Seems to be true when the Client is instructed by the server to do this }
public void Read(GamePacketReader reader) { SplineId = reader.ReadUInt(); Speed = reader.ReadUShort(); Position = reader.ReadUInt(); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); AdjustSpeedToLength = reader.ReadBit(); }
public void Read(GamePacketReader reader) { SplineId = reader.ReadUInt(); Speed = reader.ReadUInt(); Position = reader.ReadUInt(); FormationData.Read(reader); Mode = reader.ReadEnum <SplineMode>(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); IsContinuing = reader.ReadBit(); AdjustSpeedToLength = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Channel = new Channel(); Channel.Read(reader); CharacterName = reader.ReadWideString(); Status = reader.ReadBit(); }
public void Read(GamePacketReader reader) { ClientUniqueId = reader.ReadUInt(); BagIndex = reader.ReadUShort(); CasterId = reader.ReadUInt(); ButtonPressed = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Unknown0 = reader.ReadUShort(); Unknown1 = reader.ReadUShort(); Unknown2 = reader.ReadUShort(); Unknown3 = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Unknown0 = reader.ReadUInt(); BagIndex = reader.ReadUShort(); CasterId = reader.ReadUInt(); Unknown1 = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Rotation = new Position(); Rotation.Read(reader); FlightTime = reader.ReadUInt(); Spin = reader.ReadUShort(); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { UnitId = reader.ReadUInt(); GuildType = reader.ReadEnum <GuildType>(4u); GuildName = reader.ReadWideString(); MasterTitle = reader.ReadWideString(); CouncilTitle = reader.ReadWideString(); MemberTitle = reader.ReadWideString(); GuildStandard.Read(reader); AlternateCost = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Position = new Position(); Rotation = new Position(); Position.Read(reader); Rotation.Read(reader); FlightTime = reader.ReadUInt(); Gravity = reader.ReadUInt(); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); FormationData = new Formation(); for (int i = 0; i < Count; i++) { SplineIds.Add(reader.ReadUInt()); } Speed = reader.ReadUShort(); Position = reader.ReadUInt(); TakeoffLocationHeight = reader.ReadUInt(); LandingLocationHeight = reader.ReadUInt(); FormationData.Read(reader); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); MultiSplineFlags = reader.ReadUInt(); Blend = reader.ReadBit(); IsContinuing = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Operation = reader.ReadEnum <DecorUpdateOperation>(3u); uint count = reader.ReadUInt(); for (uint i = 0u; i < count; i++) { var decor = new DecorUpdate(); decor.Read(reader); DecorUpdates.Add(decor); } reader.ReadBit(); }
public void Read(GamePacketReader reader) { Index = reader.ReadInt(); MannequinIndex = reader.ReadByte(2u); ResidenceId = reader.ReadULong(); for (int i = 0; i < Costume.MaxCostumeItems; i++) { var part = new CostumeItem(); part.Read(reader); Items.Add(part); } Mask = reader.ReadUInt(); Token = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint count = reader.ReadUShort(10u); for (int i = 0; i < count; i++) { Position position = new Position(); position.Read(reader); Positions.Add(position); } Speed = reader.ReadPackedFloat(); Type = reader.ReadEnum <SplineType>(2u); Mode = reader.ReadEnum <SplineMode>(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { PlayerName = reader.ReadWideString(); Unknown0 = reader.ReadWideString(); Message = reader.ReadWideString(); byte formatCount = reader.ReadByte(5u); for (int i = 0; i < formatCount; i++) { var format = new ChatFormat(); format.Read(reader); Formats.Add(format); } Unknown1 = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Position position = new Position(); for (int i = 0; i < Count; i++) { position.Read(reader); Positions.Add(position); } Speed = reader.ReadUShort(); Type = reader.ReadByte(2u); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { byte Count = reader.ReadByte(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); for (int i = 0; i < Count; i++) { Scales.Add(reader.ReadUShort()); } }
public void Read(GamePacketReader reader) { uint count = reader.ReadUShort(10u); for (int i = 0; i < count; i++) { SplineIds.Add(reader.ReadUInt()); } Speed = reader.ReadPackedFloat(); Position = reader.ReadUInt(); TakeoffLocationHeight = reader.ReadUInt(); LandingLocationHeight = reader.ReadUInt(); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); MultiSplineFlags = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Position r = new Position(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { r.Read(reader); Rotations.Add(r); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Velocity velocity = new Velocity(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { velocity.Read(reader); Velocities.Add(velocity); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Move move = new Move(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { move.Read(reader); Moves.Add(move); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Scale = reader.ReadUShort(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Path = reader.ReadEnum <Path>(3); UseTokens = reader.ReadBit(); }
public void Read(GamePacketReader reader) { QuestId = reader.ReadUShort(15u); RewardSelection = reader.ReadUShort(15u); IsCommunique = reader.ReadBit(); }
public void Read(GamePacketReader reader) { BagIndex = reader.ReadUShort(); Guid = reader.ReadUInt(); Unknown48 = reader.ReadBit(); }
public void Read(GamePacketReader reader) { VelocityData.Read(reader); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Position = new Position(); Position.Read(reader); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { QuestId = reader.ReadUShort(15u); Ignore = reader.ReadBit(); }