Example #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (mw.score < -2)
        {
            gameOver = true;
        }


        scoreText.text = "Score: " + mw.score;

        if (cameraObject.transform.position.z > playerObject.transform.position.z)
        {
            gameOver = true;
        }

        if (!gameOver)
        {
            ps.handleMovement(playerSpeed + envSpeed + playerRecoverySpeed);

            // Move the camera and the walls
            cameraObject.transform.Translate(envSpeed * Time.deltaTime);
            for (int i = 0; i < walls.Count; i++)
            {
                walls[i].transform.Translate(envSpeed * Time.deltaTime);
            }
        }
        else
        {
            // Display the gameOver screen:
            gameOverScript.displayGameOverCanvas();
        }
    }