//---------------------------------------------------------
    // This method is called when the player is dead
    // /!\ This mehtod is not complet /!\
    //---------------------------------------------------------
    public void playerDead(bool dinoFacingRight)
    {
        dead = true;

        // Play death animation
        if (isFacingRight == dinoFacingRight)
        {
            animator.SetTrigger("dead_back");
        }
        else
        {
            animator.SetTrigger("dead_front");
        }

        audioSource.PlayOneShot(soundDead);   // play death sound

        //Pause le jeu
        Time.timeScale = 0;
        gameOver.ShowPanel();
    }