Example #1
0
        public virtual void GameOver(bool forceOver)
        {
            var msg = GameOverMessage.Allocate();

            msg.HallRoomId = this.HallRoomId;
            if (!forceOver)
            {
                try
                {
                    foreach (var player in _dictPlayers.Values)
                    {
                        var gameOverPlayer = GameOverPlayer.Allocate();
                        SetGameOverPlayerValue(gameOverPlayer, player);
                        //_gameStatisticData.SetStatisticData(gameOverPlayer, playerInfo, _contexts.session.commonSession.FreeArgs);
                        msg.Players.Add(gameOverPlayer);
                    }

                    if (_dictGoPlayers.Count > 0)
                    {
                        foreach (var gameOverPlayer in _dictGoPlayers.Values)
                        {
                            msg.Players.Add(gameOverPlayer);
                        }
                    }

                    msg.TotalPlayer = _dictPlayers.Count + _dictGoPlayers.Count;
                }
                catch (Exception e)
                {
                    _logger.ErrorFormat("GameOver ... Error:{0}", e.StackTrace);
                }
            }
            else
            {
                Dispose();
            }

            IFreeRule rule = _contexts.session.commonSession.FreeArgs.Rule;

            msg.BattleStartTime = rule.StartTime + rule.GameStartTime;
            msg.BattleEndTime   = rule.StartTime + rule.GameEndTime;


            var evt = RoomEvent.AllocEvent <GameOverEvent>();

            evt.HallRoomId = HallRoomId;
            evt.Message    = msg;
            _dispatcher.AddEvent(evt);
        }
Example #2
0
        public virtual void GameOver(bool forceOver)
        {
            var msg = GameOverMessage.Allocate();

            msg.HallRoomId = this.HallRoomId;
            if (!forceOver)
            {
                try
                {
                    foreach (var player in _dictPlayers.Values)
                    {
                        var gameOverPlayer = GameOverPlayer.Allocate();
                        SetGameOverPlayerValue(gameOverPlayer, player);
                        //_gameStatisticData.SetStatisticData(gameOverPlayer, playerInfo, _contexts.session.commonSession.FreeArgs);
                        msg.Players.Add(gameOverPlayer);
                        _logger.InfoFormat("游戏结束时战报玩家ID {0} 排名 {1}", gameOverPlayer.Id, gameOverPlayer.Statistics[1]);
                    }

                    if (_dictGoPlayers.Count > 0)
                    {
                        foreach (var gameOverPlayer in _dictGoPlayers.Values)
                        {
                            msg.Players.Add(gameOverPlayer);
                        }
                    }
                    _logger.InfoFormat("游戏结束时战报玩家数 {0}", msg.Players.Count);
                }
                catch (Exception e)
                {
                    _logger.ErrorFormat("GameOver ... Error:{0}", e.StackTrace);
                }
            }

            Dispose();

            var evt = RoomEvent.AllocEvent <GameOverEvent>();

            evt.HallRoomId = HallRoomId;
            evt.Message    = msg;
            _dispatcher.AddEvent(evt);
        }
        public override void DoAction(IEventArgs args)
        {
            var msg = GameOverMessage.Allocate();

            msg.HallRoomId = args.GameContext.session.commonSession.RoomInfo.HallRoomId;

            FreeGameRule rule = (FreeGameRule)args.Rule;

            foreach (PlayerEntity player in args.GameContext.player.GetInitializedPlayerEntities())
            {
                SimpleParable  sp    = new SimpleParable();
                SimpleParaList paras = new SimpleParaList();
                sp.SetList(paras);

                var gameOverPlayer = GameOverPlayer.Allocate();

                paras.AddFields(new ObjectFields(gameOverPlayer));
                gameOverPlayer.Id = player.playerInfo.PlayerId;

                args.Act(action, new TempUnit[] { new TempUnit("basic", sp) });
            }
        }