Example #1
0
 void OnClickDifficult(InputUIOnClickEvent e)
 {
     if (GameOptionService.DifficultyLevels.Contains(e.m_pram))
     {
         GameOptionService.RemoveDifficulty(e.m_pram);
     }
     else
     {
         GameOptionService.AddDifficulty(e.m_pram);
     }
 }