public void New() { _snake = new GameObjects.Snake(this.Size); CreateMeal(); _gameTime.Start(); Started?.Invoke(this, EventArgs.Empty); }
protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { if (_meal != null) { _meal.Dispose(); _meal = null; } if (_snake != null) { _snake.Dispose(); _snake = null; } } }