public void SetThisRoom() { roomSwitcher = GameObject.FindObjectOfType <GameObjectSwitcher>(); //add me to the list of scene objects if I am not already there. if (!roomSwitcher.gameObjects.Contains(gameObject)) { roomSwitcher.gameObjects.Add(gameObject); } roomSwitcher.SetOne(gameObject, true); }
void FindSwitcher() { roomSwitcher = GameObject.FindObjectOfType <GameObjectSwitcher>(); }