public void SingleUpdate()
            {
                TestUtility.Time("Reference_SingleUpdate_Sorted", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateSingleNonContiguous(OrderedNonContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Reference_SingleUpdate_Randomized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateSingleNonContiguous(RandomizedNonContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Struct_SingleUpdate_Sorted", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateSingleContiguous(OrderedContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Struct_SingleUpdate_Randomized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateSingleContiguous(RandomizedContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });
            }