public void MultipleUpdateUnoptimized()
            {
                TestUtility.Time("Reference_MultipleUpdate_Sorted_Unoptimized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateMultipleUnoptimizedNonContiguous(OrderedNonContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Reference_MultipleUpdate_Randomize_Unoptimized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateMultipleUnoptimizedNonContiguous(RandomizedNonContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Struct_MultipleUpdate_Sorted_Unoptimized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateMultipleUnoptimizedContiguous(OrderedContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });

                TestUtility.Time("Struct_MultipleUpdate_Randomize_Unoptimized", () =>
                {
                    var dt = new Unity.Mathematics.Random(RandomizerSeed);
                    GameObjectStruct.UpdateMultipleUnoptimizedContiguous(RandomizedContiguous, dt.NextFloat(), GameObjectStruct.FlightJitter, GameObjectStruct.Damping);
                });
            }