Example #1
0
 public static void StoreSwappedObj(GameObj obj, GameTypes.LevelType levelType, RoomObj currentRoom)
 {
     string[] array;
     switch (levelType)
     {
     case GameTypes.LevelType.GARDEN:
         array = LevelEV.GARDEN_ASSETSWAP_LIST;
         break;
     case GameTypes.LevelType.DUNGEON:
         array = LevelEV.DUNGEON_ASSETSWAP_LIST;
         break;
     case GameTypes.LevelType.TOWER:
         array = LevelEV.TOWER_ASSETSWAP_LIST;
         break;
     default:
         throw new Exception("Cannot find asset swaplist for leveltype " + levelType);
     }
     BreakableObj breakableObj = obj as BreakableObj;
     if (breakableObj != null && breakableObj.SpriteName.Contains("CastleAssetUrn"))
     {
         breakableObj.CollidesTop = false;
     }
     bool flag = false;
     IAnimateableObj animateableObj = obj.Clone() as IAnimateableObj;
     if (animateableObj != null)
     {
         int i = 0;
         while (i < LevelEV.CASTLE_ASSETSWAP_LIST.Length)
         {
             if (animateableObj.SpriteName == LevelEV.CASTLE_ASSETSWAP_LIST[i])
             {
                 string text = array[i];
                 if (text.Contains("RANDOM"))
                 {
                     int max = int.Parse(Convert.ToString(text[text.IndexOf("RANDOM") + 6]));
                     int num = CDGMath.RandomInt(1, max);
                     text = text.Replace("RANDOM" + max.ToString(), num.ToString());
                     if (text.Contains("TowerHole"))
                     {
                         (animateableObj as GameObj).X += (float)CDGMath.RandomInt(-50, 50);
                         (animateableObj as GameObj).Y += (float)CDGMath.RandomInt(-50, 50);
                         if (CDGMath.RandomInt(1, 100) > 70)
                         {
                             (animateableObj as GameObj).Visible = false;
                         }
                     }
                     if (text.Contains("GardenFloatingRock"))
                     {
                         animateableObj = new HoverObj(text)
                         {
                             Position = (animateableObj as GameObj).Position,
                             Amplitude = CDGMath.RandomFloat(-50f, 50f),
                             HoverSpeed = CDGMath.RandomFloat(-2f, 2f),
                             Scale = (animateableObj as GameObj).Scale,
                             Layer = (animateableObj as GameObj).Layer
                         };
                     }
                 }
                 if (text == "CastleAssetFrame_Sprite")
                 {
                     text = "FramePicture" + CDGMath.RandomInt(1, 16) + "_Sprite";
                 }
                 if (!(text != ""))
                 {
                     break;
                 }
                 animateableObj.ChangeSprite(text);
                 flag = true;
                 if (text.Contains("GardenFairy"))
                 {
                     (animateableObj as GameObj).X += (float)CDGMath.RandomInt(-25, 25);
                     (animateableObj as GameObj).Y += (float)CDGMath.RandomInt(-25, 25);
                     (animateableObj as GameObj).Opacity = 0.8f;
                     break;
                 }
                 break;
             }
             else
             {
                 i++;
             }
         }
     }
     if (flag)
     {
         LevelParser.StoreObj(animateableObj as GameObj, currentRoom);
     }
 }
Example #2
0
        public static void StoreSwappedObj(GameObj obj, GameTypes.LevelType levelType, RoomObj currentRoom)
        {
            string[] array;
            switch (levelType)
            {
            case GameTypes.LevelType.GARDEN:
                array = LevelEV.GARDEN_ASSETSWAP_LIST;
                break;

            case GameTypes.LevelType.DUNGEON:
                array = LevelEV.DUNGEON_ASSETSWAP_LIST;
                break;

            case GameTypes.LevelType.TOWER:
                array = LevelEV.TOWER_ASSETSWAP_LIST;
                break;

            default:
                throw new Exception("Cannot find asset swaplist for leveltype " + levelType);
            }
            var breakableObj = obj as BreakableObj;

            if (breakableObj != null && breakableObj.SpriteName.Contains("CastleAssetUrn"))
            {
                breakableObj.CollidesTop = false;
            }
            var flag           = false;
            var animateableObj = obj.Clone() as IAnimateableObj;

            if (animateableObj != null)
            {
                var i = 0;
                while (i < LevelEV.CASTLE_ASSETSWAP_LIST.Length)
                {
                    if (animateableObj.SpriteName == LevelEV.CASTLE_ASSETSWAP_LIST[i])
                    {
                        var text = array[i];
                        if (text.Contains("RANDOM"))
                        {
                            var max = int.Parse(Convert.ToString(text[text.IndexOf("RANDOM") + 6]));
                            var num = CDGMath.RandomInt(1, max);
                            text = text.Replace("RANDOM" + max, num.ToString());
                            if (text.Contains("TowerHole"))
                            {
                                (animateableObj as GameObj).X += CDGMath.RandomInt(-50, 50);
                                (animateableObj as GameObj).Y += CDGMath.RandomInt(-50, 50);
                                if (CDGMath.RandomInt(1, 100) > 70)
                                {
                                    (animateableObj as GameObj).Visible = false;
                                }
                            }
                            if (text.Contains("GardenFloatingRock"))
                            {
                                animateableObj = new HoverObj(text)
                                {
                                    Position   = (animateableObj as GameObj).Position,
                                    Amplitude  = CDGMath.RandomFloat(-50f, 50f),
                                    HoverSpeed = CDGMath.RandomFloat(-2f, 2f),
                                    Scale      = (animateableObj as GameObj).Scale,
                                    Layer      = (animateableObj as GameObj).Layer
                                };
                            }
                        }
                        if (text == "CastleAssetFrame_Sprite")
                        {
                            text = "FramePicture" + CDGMath.RandomInt(1, 16) + "_Sprite";
                        }
                        if (!(text != ""))
                        {
                            break;
                        }
                        animateableObj.ChangeSprite(text);
                        flag = true;
                        if (text.Contains("GardenFairy"))
                        {
                            (animateableObj as GameObj).X      += CDGMath.RandomInt(-25, 25);
                            (animateableObj as GameObj).Y      += CDGMath.RandomInt(-25, 25);
                            (animateableObj as GameObj).Opacity = 0.8f;
                        }
                        break;
                    }
                    i++;
                }
            }
            if (flag)
            {
                StoreObj(animateableObj as GameObj, currentRoom);
            }
        }