public void OnInit(InitContext context) { if (context == InitContext.Loaded) { _win = GameObj.ChildByName("Win"); _win.Active = false; _lose = GameObj.ChildByName("Lose"); _lose.Active = false; } }
public void OnInit(InitContext context) { if (context == InitContext.Loaded) { groundBackground = GameObj.ChildByName("Ground"); mountainBackground = GameObj.ChildByName("Mountain"); skyBackground = GameObj.ChildByName("Sky"); groundAltBackground = GameObj.ChildByName("Ground-Alt"); mountainAltBackground = GameObj.ChildByName("Mountain-Alt"); skyAltBackground = GameObj.ChildByName("Sky-Alt"); } }
public void OnInit(InitContext context) { if (context != InitContext.Activate) { return; } _visitedTileStack = new Stack <Point2>(); //Get the tilemaps _bordersTiles = GameObj.ChildByName("BordersTilemap").GetComponent <Tilemap>(); _movementTiles = GameObj.ChildByName("MovementTilemap").GetComponent <Tilemap>(); ResetMaze(); GenerateMaze(); }