Example #1
0
 // Checks for wins (that is, WinTrigger is active and player is present)
 void OnTriggerStay(Collider other)
 {
     if (other.gameObject.name == "Character" && activated &&
         !other.gameObject.GetComponent <CharacterControllerScript>().IsMoving() &&
         !game_master_script.IsLevelTransition())
     {
         //game_master_script.SendMessage("LevelWin");
         game_master_script.SendMessage("GoalReached");
     }
 }