//4 players and 3 turns to win public static void TestCase1() { GameBoard gameBoard = new GameBoard(0); GameMaster gameMaster = new GameMaster(4, 1, gameBoard); gameMaster.startGame(); }
void launchGame(int level) { GameMaster.world = worldSelected; GameMaster.worldNr = worldNumberSelected; GameMaster.levelNr = level; GameMaster.nLevelsInCurrentWorld = nLevels; gameMasterScript.startGame(); Application.LoadLevel(1); }
private void leaveThisScene(int levelToLoad, int gameLevelToLoad = 0) { GameMaster script = gameMaster.GetComponent <GameMaster>(); GameMaster.resetLevel(); if (gameLevelToLoad != 0) { GameMaster.levelNr = gameLevelToLoad; script.startGame(); } Application.LoadLevel(levelToLoad); }
public void startGame() { GameMaster.startGame(); }