/// <summary> /// When a letter is clicked, remove it object, pass it value to the game master and increment index /// </summary> private void OnMouseDown() { index = gM.index; string currentLetter = letters.transform.GetChild(0).GetComponent<TextMesh>().text; GameObject.Find(indexEmpty[index].ToString()).transform.GetChild(0).GetComponent<TextMesh>().text = currentLetter; gM.IncIndex(); gM.AddCharToAnswer(currentLetter); Destroy(letters); }