void Start() { winVideo = GameObject.Find("Funni Win Screen").GetComponent <VideoPlayer>(); videoPosition = GameObject.Find("Funni Win Screen").GetComponent <Transform>(); _gameManager = GameObject.Find("GameManager").GetComponent <GameManagerBrowse>(); spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); curHoldTime = minStayOnChannel; ActuallyChangeChannel(currentChannel); winVideo.enabled = false; winChannel = Random.Range(5, 8); Debug.Log("The random channel is: " + (winChannel + 1)); }
void Start() { currentFrame = gameObject.GetComponent <SpriteRenderer>(); _gameManager = GameObject.Find("GameManager").GetComponent <GameManagerBrowse>(); currentTime = startingTime; }