Example #1
0
    // Use this for initialization
    void Start()
    {
        m_FacingRight = false;
        originalSpeed = speed;

        m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
        m_Combat = GetComponent<Combat> ();
        m_Input = m_Game.GetInputManager ();
        m_Audio = m_Game.GetAudioManager ();
        m_Dialogue = m_Game.GetDialogueSystem ();
        m_Animator = GetComponent<Animator>();

        gatherFrom = null;

        m_Inventory = GameObject.Find("Inventory").GetComponent<Inventory>();
        hpBar = GameObject.Find ( "HealthSlider" ).GetComponent<Slider> ();
        hpBG = hpBar.transform.Find( "Background" ).gameObject;
        hpFill = hpBar.transform.Find( "Fill Area" ).gameObject;
        hungerBar = GameObject.Find ( "HungerSlider" ).GetComponent<Slider> ();
        hungerFill = hungerBar.transform.Find ( "Fill Area" ).transform.Find ( "Fill" ).GetComponent<Image> ();
        arrowUIText = GameObject.Find("ArrowCount").GetComponent<Text>();
        hungerColorDefault = hungerFill.color;
        hpFillWidth = hungerFill.rectTransform.rect.width;

        // Set max and starting value of health and hunger
        hpBar.maxValue = health;
        hpBar.value = health;
        hungerBar.maxValue = hunger;
        hungerBar.value = hunger;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        m_Char = GameObject.FindGameObjectWithTag("Char").GetComponent<Character> ();
        m_Input = GameObject.FindGameObjectWithTag("Manager").GetComponent<InputManager>();
        m_Camera = GameObject.Find ( "Main Camera" ).GetComponent<CameraFollow> ();
        m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>();
        m_Dialogue = m_Game.GetDialogueSystem();
        m_CharAnimator =m_Char.GetComponent<Animator>();
        m_Inventory = GameObject.Find("Inventory UI").transform.GetChild(0).GetComponent<Inventory>();

        m_Journal = GameObject.Find("Journal UI").GetComponent<Journal>();
        //if this is the first time visiting the wetlands, have the campfire give a journal page when she gets there
        if ( !m_Game.GetHasVisitedWetlands() )
        {
            willRecieveWetlandJP = true;
            m_Game.SetHasVisitedWetlands(true);
        }
    }