public void Awake() { Initialize(); glControl = this.transform.GetComponent <GameListController>(); playerInput = GameObject.Find("PlayerName"); serverInput = GameObject.Find("ServerName"); serverB = GameObject.Find("Server Broadcast"); clientB = GameObject.Find("Client Broadcast"); endB = GameObject.Find("End Broadcast"); LoadCanvas = GameObject.Find("LoadCanvas"); LobbyCanvas = GameObject.Find("LobbyCanvas"); StartCanvas = GameObject.Find("StartCanvas"); transform.GetChild(3).gameObject.SetActive(false); netmanager = GetComponent <MyNetworkManager>(); thisNetworkDis = this.gameObject; endB.SetActive(false); LoadCanvas.SetActive(false); LobbyCanvas.SetActive(false); serverNameInput = serverInput.transform.GetChild(1).GetComponent <Text>(); playerNameInput = playerInput.transform.GetChild(1).GetComponent <Text>(); }
private void UpdateMatchInfos() { GameListController.AddLanMatches(lanAddresses.Keys.ToList()); }