private void OnPressed(Keys key) { if (key == Keys.Escape) { Exit(); return; } if (_game.HasWon()) { if (key == Keys.R || key == Keys.Space || key == Keys.Enter) { _game.Reset(); } return; } switch (key) { case Keys.Escape: Exit(); break; case Keys.W: case Keys.Up: _game.MovePlayer(Direction.North); break; case Keys.A: case Keys.Left: _game.MovePlayer(Direction.West); break; case Keys.S: case Keys.Down: _game.MovePlayer(Direction.South); break; case Keys.D: case Keys.Right: _game.MovePlayer(Direction.East); break; case Keys.R: _game.Reset(); break; case Keys.PageDown: _game.Undo(); break; case Keys.PageUp: _game.Redo(); break; } }