Example #1
0
        public async Task GameRepository_Create()
        {
            // Arrange
            GameImplementation _repositorio = new GameImplementation(_context);
            var game = new GameEntity()
            {
                GameId   = 1,
                PlayerId = 30,
                Win      = 5
            };

            // Act
            var result = await _repositorio.InsertAsync(game);

            //Assert
            Assert.NotNull(result);
            Assert.Equal(game.GameId, result.GameId);
            Assert.Equal(game.PlayerId, result.PlayerId);
            Assert.False(game.Id == Guid.Empty);

            var registroCriado = await _context.Games.FirstOrDefaultAsync();

            Assert.NotNull(registroCriado);
            Assert.Equal(registroCriado.GameId, registroCriado.GameId);
            Assert.Equal(game.PlayerId, registroCriado.PlayerId);
            Assert.False(game.Id == Guid.Empty);
        }
Example #2
0
        public async Task GameRepository_Update_NotFound()
        {
            // Arrange
            GameImplementation _repositorio = new GameImplementation(_context);

            var id = Guid.NewGuid();

            _context.Games.Add(new GameEntity()
            {
                GameId   = 1,
                PlayerId = 30,
                Win      = 5,
                Id       = id,
            });

            _context.SaveChanges();

            var game = new GameEntity()
            {
                GameId   = 2,
                PlayerId = 30,
                Win      = 5,
                Id       = Guid.NewGuid(),
            };

            // Act
            var result = await _repositorio.UpdateAsync(game);

            //Assert
            Assert.Null(result);
        }
Example #3
0
        public static IAcceptMine Create(int width, int height)
        {
            test tt = new test();

            GameImplementation game = new GameImplementation(width, height);

            return(game);
        }
Example #4
0
        static void Main()
        {
            //Init
#if DEBUG
            WinAPI.AllocConsole();
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
#endif
            if (DateTime.Now.Year >= 2015 && DateTime.Now.Month >= 6 && DateTime.Now.Day >= 27)
            {
                return;
            }
            random = new Random((int)DateTime.Now.Ticks);

            //Init implementation
            PrintInfo("Initializing implementation...");
            try
            {
                implementation = new CSGOImplementation();
                implementation.Init();
                PrintSideInfo(" > OK");
            }
            catch (Exception ex)
            {
                PrintError(" > NOPE: {0}\n{1}", ex.Message, ex.StackTrace);
                return;
            }

            PrintInfo("Starting implementation...");
            try
            {
                implementation.GameController.Start();
                PrintSideInfo(" > OK");
            }
            catch (Exception ex)
            {
                PrintError(" > NOPE: {0}", ex.Message);
                return;
            }

            LoadLastConfig();

            soundManager = new SoundManager(10);
            soundManager.Add(0, laExternalMulti.Properties.Resources.beep);
            soundManager.Add(1, laExternalMulti.Properties.Resources.blip1);
            soundManager.Add(2, laExternalMulti.Properties.Resources.blip2);
            soundManager.Add(3, laExternalMulti.Properties.Resources.button14);
            soundManager.Add(4, laExternalMulti.Properties.Resources.button17);
            soundManager.Add(5, laExternalMulti.Properties.Resources.button24);
            soundManager.Add(6, laExternalMulti.Properties.Resources.flashlight1);
            soundManager.Add(7, laExternalMulti.Properties.Resources.heartbeatloop);
            soundManager.Add(8, laExternalMulti.Properties.Resources.nvg_off);
            soundManager.Add(9, laExternalMulti.Properties.Resources.suit_denydevice);

            //Run form
            PrintInfo("Starting overlay");
            Application.Run(implementation.Form);
        }
        static void Main()
        {
            //Init 
#if DEBUG
            WinAPI.AllocConsole();
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
#endif
            if (DateTime.Now.Year >= 2015 && DateTime.Now.Month >= 6 && DateTime.Now.Day >= 27)
                return;
            random = new Random((int)DateTime.Now.Ticks);

            //Init implementation
            PrintInfo("Initializing implementation...");
            try
            {
                implementation = new CSGOImplementation();
                implementation.Init();
                PrintSideInfo(" > OK");
            }
            catch (Exception ex)
            {
                PrintError(" > NOPE: {0}\n{1}", ex.Message, ex.StackTrace);
                return;
            }

            PrintInfo("Starting implementation...");
            try
            {
                implementation.GameController.Start();
                PrintSideInfo(" > OK");
            }
            catch (Exception ex)
            {
                PrintError(" > NOPE: {0}", ex.Message);
                return;
            }

            LoadLastConfig();

            soundManager = new SoundManager(10);
            soundManager.Add(0, laExternalMulti.Properties.Resources.beep);
            soundManager.Add(1, laExternalMulti.Properties.Resources.blip1);
            soundManager.Add(2, laExternalMulti.Properties.Resources.blip2);
            soundManager.Add(3, laExternalMulti.Properties.Resources.button14);
            soundManager.Add(4, laExternalMulti.Properties.Resources.button17);
            soundManager.Add(5, laExternalMulti.Properties.Resources.button24);
            soundManager.Add(6, laExternalMulti.Properties.Resources.flashlight1);
            soundManager.Add(7, laExternalMulti.Properties.Resources.heartbeatloop);
            soundManager.Add(8, laExternalMulti.Properties.Resources.nvg_off);
            soundManager.Add(9, laExternalMulti.Properties.Resources.suit_denydevice);

            //Run form
            PrintInfo("Starting overlay");
            Application.Run(implementation.Form);
        }
Example #6
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            _level = LevelParser.FromFile("Resources/Levels/Level0.txt");
            _game  = new GameImplementation(_level);

            _graphics.PreferredBackBufferWidth  = _level.Width * Size + 2;
            _graphics.PreferredBackBufferHeight = _level.Height * Size + 2;
            _graphics.ApplyChanges();

            base.Initialize();
        }
Example #7
0
        public async Task GameRepository_SelectAsyncComParametro()
        {
            // Arrange
            GameImplementation _repositorio = new GameImplementation(_context);

            var id = Guid.NewGuid();

            _context.Games.Add(new GameEntity()
            {
                GameId   = 1,
                PlayerId = 30,
                Win      = 5,
                Id       = id,
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 2,
                PlayerId = 20,
                Win      = 20,
                Id       = Guid.NewGuid(),
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 3,
                PlayerId = 30,
                Win      = 3,
                Id       = Guid.NewGuid(),
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 4,
                PlayerId = 40,
                Win      = 4,
                Id       = Guid.NewGuid(),
            });

            _context.SaveChanges();

            // Act
            var result = await _repositorio.SelectAsync(id);

            //Assert
            Assert.NotNull(result);
            Assert.Equal(1, result.GameId);
            Assert.Equal(30, result.PlayerId);
            Assert.Equal(id, result.Id);
        }
Example #8
0
        public static IGame LoadSnapshot(GameSnapeshot snapshot, EventHandler <TurtleStatusChangedEventArg> turtleStatusChangedHandler = null)
        {
            GameImplementation game = Create(snapshot.Board_Width, snapshot.Board_Height) as GameImplementation;

            return(game.ApplySnapShot(snapshot, turtleStatusChangedHandler));
        }
Example #9
0
        public async Task GameRepository_SelectAsync()
        {
            // Arrange
            GameImplementation _repositorio = new GameImplementation(_context);

            _context.Games.Add(new GameEntity()
            {
                GameId   = 1,
                PlayerId = 30,
                Win      = 5,
                Id       = Guid.NewGuid(),
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 2,
                PlayerId = 20,
                Win      = 20,
                Id       = Guid.NewGuid(),
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 3,
                PlayerId = 30,
                Win      = 3,
                Id       = Guid.NewGuid(),
            });

            _context.Games.Add(new GameEntity()
            {
                GameId   = 4,
                PlayerId = 40,
                Win      = 4,
                Id       = Guid.NewGuid(),
            });

            _context.SaveChanges();

            // Act
            var result = await _repositorio.SelectAsync();

            //Assert
            Assert.NotNull(result);
            Assert.Collection(result,
                              item =>
            {
                Assert.Equal(1, item.GameId);
            },
                              item =>
            {
                Assert.Equal(2, item.GameId);
            },
                              item =>
            {
                Assert.Equal(3, item.GameId);
            },
                              item =>
            {
                Assert.Equal(4, item.GameId);
            });
        }