private void swordslayerToolStripMenuItem1_Click(object sender, EventArgs e) { GameGlobalEditor.LoadMap(GameGlobalEditor.LevelOption.sword_slayer, GameGlobalEditor.GameBuild.Beta); }
private void ff10prototypeToolStripMenuItem1_Click(object sender, EventArgs e) { GameGlobalEditor.LoadMap(GameGlobalEditor.LevelOption.prototype, GameGlobalEditor.GameBuild.Beta); }
private void settlementToolStripMenuItem1_Click(object sender, EventArgs e) { GameGlobalEditor.LoadMap(GameGlobalEditor.LevelOption.settlement, GameGlobalEditor.GameBuild.Beta); }
private void boneyardToolStripMenuItem1_Click(object sender, EventArgs e) { GameGlobalEditor.LoadMap(GameGlobalEditor.LevelOption.boneyard, GameGlobalEditor.GameBuild.Beta); }