Example #1
0
 private void Awake()
 {
     Framework.Debug.SetLogger(new Logger());
     GameFramework.Register(new FsmManager());
     mFsm = FsmManager.Instance.CreateFsm <FsmTest>("FsmTest", this, new NormalState(), new TiredState(), new DeadState());
     mFsm.Start <NormalState>();
 }
Example #2
0
    private void Awake()
    {
        Framework.Debug.SetLogger(new Logger());
        GameFramework.Register(new NetworkManager());

        channel = new TcpNetworkChannel("testTCP", this);
    }
Example #3
0
 private void Awake()
 {
     Framework.Debug.SetLogger(new Logger());
     GameFramework.Register(new SettingManager(new SettingHelper(), true));
     GameFramework.Register(new EventManager());
     EventManager.Instance.AddListener <string>(TestEvent.left, OnEvent);
     EventManager.Instance.AddListener <string>(TestEvent.right, OnEvent2);
     EventManager.Instance.AddListener(TestEvent.other, OnEvent3);
 }
Example #4
0
 private void Awake()
 {
     if (!inited)
     {
         inited = true;
         Framework.Debug.SetLogger(new Logger());
         GameFramework.Register(new ResourceManager());
         GameFramework.Register(new UIManager());
         GameFramework.Register(new SceneManager());
         SetLoader();
         GameObject          prefab       = ResourceManager.Instance.LoadAsset <GameObject>("Assets/Scripts/Test/Scene/Curtain/SceneCurtain.prefab");
         GameObject          obj          = GameObject.Instantiate(prefab);
         DefaultSceneCurtain sceneCurtain = obj.GetComponent <DefaultSceneCurtain>();
         DontDestroyOnLoad(obj);
         SceneManager.Instance.SetDefaultSceneCurtain(sceneCurtain);
     }
 }