Example #1
0
        public async Task ReactionAddedForOctoGameAsync(Cacheable <IUserMessage, ulong> cash,
                                                        ISocketMessageChannel channel, SocketReaction reaction)
        {
            for (var i = 0; i < _global.OctopusGameMessIdList.Count; i++)
            {
                if (!_global.OctopusGameMessIdList[i].Any(x => x.PlayerDiscordAccount.Id == reaction.UserId && x.GamingWindowFromBot.Id == reaction.MessageId))
                {
                    continue;
                }

                var globalAccount = _global.Client.GetUser(reaction.UserId);
                var account       = _accounts.GetAccount(globalAccount);
                var enemy         = _accounts.GetAccount(account.CurrentEnemy);

                switch (reaction.Emote.Name)
                {
                case "🐙":

                    await _gameFramework.UpdateTurn(account, enemy);

                    break;

                case "⬅":
                    await _octoGameUpdateMess.SkillPageLeft(reaction,
                                                            reaction.Message.Value);

                    break;

                case "➡":
                    await _octoGameUpdateMess.SkillPageRight(reaction,
                                                             reaction.Message.Value);

                    break;

                case "📖":
                    //  await _octoGameUpdateMess.OctoGameLogs(reaction,
                    //       _global.OctopusGameMessIdList[i].bot_gaming_msg_1);
                    account.MoveListPage = 5;
                    await _octoGameUpdateMess.MainPage(reaction.UserId,
                                                       reaction.Message.Value);

                    break;

                case "❌":
                    if (await _awaitForUserMessage.FinishTheGame(reaction))
                    {
                        await _octoGameUpdateMess.EndGame(reaction,
                                                          reaction.Message.Value);
                    }
                    break;

                case "1⃣":
                {
                    if (account.PlayingStatus == 1)
                    {
                        await _octoGameUpdateMess.WaitMess(reaction.UserId,
                                                           reaction.Message.Value);

                        break;
                    }

                    if (account.PlayingStatus == 2)
                    {
                        await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);
                    }

                    break;
                }

                case "2⃣":
                {
                    if (account.PlayingStatus == 1)
                    {
                        await _octoGameUpdateMess.WaitMess(reaction.UserId,
                                                           reaction.Message.Value);

                        break;
                    }

                    if (account.PlayingStatus == 2)
                    {
                        await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);
                    }
                    break;
                }

                case "3⃣":
                {
                    if (account.PlayingStatus == 1)
                    {
                        await _octoGameUpdateMess.WaitMess(reaction.UserId,
                                                           reaction.Message.Value);

                        break;
                    }

                    if (account.PlayingStatus == 2)
                    {
                        await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);
                    }

                    break;
                }

                case "4⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }

                case "5⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }

                case "6⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }

                case "7⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }

                case "8⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }

                case "9⃣":
                {
                    await _gameFramework.GetSkillDependingOnMoveList(account, enemy, reaction, i);

                    break;
                }
                }
            }


            if (!(channel is IDMChannel))
            {
                await reaction.Message.Value.RemoveReactionAsync(reaction.Emote,
                                                                 reaction.User.Value, RequestOptions.Default);
            }
        }