static public int SetProxy(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l);
         StorySystem.StoryValueResult           a1;
         checkType(l, 2, out a1);
         self.SetProxy(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int LoadStatementData(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l);
         Dsl.StatementData a1;
         checkType(l, 2, out a1);
         self.LoadStatementData(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Evaluate(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l);
         StorySystem.StoryInstance a1;
         checkType(l, 2, out a1);
         System.Object a2;
         checkType(l, 3, out a2);
         System.Object[] a3;
         checkArray(l, 4, out a3);
         self.Evaluate(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }