static public int SetProxy(IntPtr l) { try { GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l); StorySystem.StoryValueResult a1; checkType(l, 2, out a1); self.SetProxy(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int LoadStatementData(IntPtr l) { try { GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l); Dsl.StatementData a1; checkType(l, 2, out a1); self.LoadStatementData(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Evaluate(IntPtr l) { try { GameFramework.Plugin.IStoryValuePlugin self = (GameFramework.Plugin.IStoryValuePlugin)checkSelf(l); StorySystem.StoryInstance a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); System.Object[] a3; checkArray(l, 4, out a3); self.Evaluate(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }