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C# (CSharp) GameFlowManager.Restart Examples
Programming Language:
C# (CSharp)
Class/Type:
GameFlowManager
Method/Function:
Restart
Examples at hotexamples.com:
1
C# (CSharp) GameFlowManager.Restart - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GameFlowManager.Restart
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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CreateNewPlayer(5)
SetupGame(5)
GetGameState(4)
ResumeGame(3)
StartAge(3)
PauseGame(3)
PlayTurn(2)
gameOver(2)
ChangeGold(2)
MoveFromGameToPostGameScreen(2)
StartNewGame(2)
StartGame(2)
CollectTurnRewards(2)
EndTurn(2)
CollectPostGameRewards(2)
CheckAllOpend(2)
incRoomNumber(1)
PlayerTookTurn(1)
QuitGame(1)
loadScene(1)
RankRacers(1)
RegisterAI(1)
Restart(1)
SaveGame(1)
SetLevelComplete(1)
SetKeepMouseLock(1)
getPhase(1)
SetLevelReference(1)
SetMenuReference(1)
SetPauseAllowed(1)
getRoundNumber(1)
getRoomNumber(1)
getPlayerPos(1)
addScore(1)
CanProcessInput(1)
NextTurn(1)
OnJoin(1)
IsYellowAlive(1)
ChangeLives(1)
ClearCurrentGame(1)
ComputePoints(1)
DeRegisterAI(1)
Destroy(1)
EndGame(1)
GetCellTetriminoType(1)
GetEndGame(1)
InitializeMyThings(1)
IsPinkAlive(1)
KillMrPink(1)
OnDestroying(1)
Frequently Used Methods
CreateNewPlayer (5)
SetupGame (5)
GetGameState (4)
ResumeGame (3)
StartAge (3)
PauseGame (3)
PlayTurn (2)
gameOver (2)
ChangeGold (2)
MoveFromGameToPostGameScreen (2)
Frequently Used Methods
StartNewGame (2)
StartGame (2)
CollectTurnRewards (2)
EndTurn (2)
CollectPostGameRewards (2)
CheckAllOpend (2)
incRoomNumber (1)
PlayerTookTurn (1)
QuitGame (1)
loadScene (1)
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
Frequently Used Methods
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
Frequently Used Methods
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
KillMrYellow (1)
LaunchMenu (1)
MoveFromGameToDrinkToss (1)
MoveFromGameToHTV (1)
MoveFromGameToMFDancer (1)
MoveFromGameToRRacer (1)
MoveFromPostGameToMainMenu (1)
MoveFromStartMenuToGame (1)
NewGame (1)
NextLevel (1)
OnDeath (1)
lvlEndFade (1)
Example #1
0
Show file
public void Retry() { GameFlowManager.Restart(); }
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