private void MakeMove(int index)
 {
     field.AddMove(index, CurrentFigure());
     SwapPlayer();
     Events.OnSetFigure_Event(CurrentFigure());
     if (playerCurrentTurn.IsRobot() && !gameStopped)
     {
         isWaitForMove = true;
         StartCoroutine("WaitForRobotMove");
     }
 }