protected override MoveValuation EvaluateMove(int choice) { GameEngine.CSharp.Game.Engine.Game afterMove = this.gameData.Clone(); TileType afterMe = this.gameData.WhoIsAfterMe(this.playerId); afterMove.ChooseTurn(choice, this.playerId); TileType afterMoveTurn = afterMove.GetCurrentTurn(); if (afterMoveTurn != afterMe) { if (afterMoveTurn == this.gameData.GetCurrentTurn()) // myself { return(new MoveValuation() { Choice = choice, Weight = 6 }); } else { return(new MoveValuation() { Choice = choice, Weight = 3 }); } } else { return(new MoveValuation() { Choice = choice, Weight = 0 }); } }
public AIPlayer(GameEngine.CSharp.Game.Engine.Game gameData, Guid gameId, Guid playerId) { this.gameData = gameData; this.gameId = gameId; this.playerId = playerId; this.myColor = this.gameData.playerColorMapping[this.playerId]; InitializeAIStrategies(); }
public AIPlayer(GameEngine.CSharp.Game.Engine.Game gameData, Guid gameId, Guid playerId) { this.gameData = gameData; this.gameId = gameId; this.playerId = playerId; this.myColor = this.gameData.playerColorMapping[this.playerId]; InitializeAIStrategies(); }