Example #1
0
        private void MakeMove_Click(object sender, EventArgs e)
        {
            singleButton = (GameButton)sender;

            _gameBoard.MakeMove(singleButton.squareCoord);

            RefreshButtons();

            //check for win
        }
Example #2
0
        private void FormatTableLayout()
        {
            minX = _gameBoard.BoardState.Select(s => s.Key.XCoordinate).Min();
            maxX = _gameBoard.BoardState.Select(s => s.Key.XCoordinate).Max();
            minY = _gameBoard.BoardState.Select(s => s.Key.YCoordinate).Min();
            maxY = _gameBoard.BoardState.Select(s => s.Key.YCoordinate).Max();

            xRowCount = Math.Abs(minX - maxX) + 1;
            yColCount = Math.Abs(minY - maxY) + 1;

            gameTable.ColumnStyles.Clear();
            gameTable.RowStyles.Clear();

            gameTable.ColumnCount = yColCount;
            gameTable.RowCount    = xRowCount;

            for (int count = 0; count < yColCount; count++)
            {
                gameTable.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, yColCount / 100f));
            }

            for (int count = 0; count < xRowCount; count++)
            {
                gameTable.RowStyles.Add(new RowStyle(SizeType.Percent, xRowCount / 100f));
            }

            gameButtons = new List <GameButton>();

            foreach (var coord in _gameBoard.BoardState)
            {
                singleButton = new GameButton()
                {
                    Dock        = DockStyle.Fill,
                    Margin      = new Padding(0),
                    FlatStyle   = FlatStyle.Flat,
                    squareCoord = coord.Key
                };

                singleButton.Click += new System.EventHandler(this.MakeMove_Click);

                gameButtons.Add(singleButton);

                gameTable.Controls.Add(
                    singleButton,
                    coord.Key.YCoordinate,
                    coord.Key.XCoordinate);
            }
        }