void MoveLoadingScene() { GDB.SaveFile(); CameraTrs.position = loadPos; LoadingPanel.SetActive(true); //Current File TempStaticMemory.gold = GDB.getUserDB.getCurrentGold; StartCoroutine("MoveGameScene"); }
private IEnumerator AutoSave() { //TempStaticMemory.gold += 5000; PlayerPrefs.SetInt("gold", TempStaticMemory.gold); // GDB.getUserDB.GoldUpdate(TempStaticMemory.gold); PlayerPrefs.SetInt("EnemyKillCount", TempStaticMemory.enemykill); setUserData("GoldUpdate", TempStaticMemory.gold); GDB.getUserDB.AddGoldAmount(5000); GDB.SaveFile(); yield return(new WaitForSeconds(1.5f)); StartCoroutine("AutoSave"); }