void ButtonProcess(GameObject go) { string btn_name = go.name; InitializeAnimation(); switch (btn_name) { case "King": // PlayerPrefs.SetString("PlayerSprite", "King"); player_spriteName = "King"; KingAnimation.enabled = true; contextLabel.text = parser.getContext("King") + parser.getContext("Select"); selectContext.text = "마왕의 이름을 정해주세요"; inputObject.gameObject.SetActive(true); enterButton.SetActive(true); break; case "Queen": player_spriteName = "Queen"; QueenAnimation.enabled = true; contextLabel.text = parser.getContext("Queen") + parser.getContext("Select"); selectContext.text = "마왕의 이름을 정해주세요"; inputObject.gameObject.SetActive(true); enterButton.SetActive(true); break; case "EnterButton": GDB.CreatePlayerData(inputObject.value, player_spriteName); CameraTrs.position = tutoPos; tutorialPanel.SetActive(true); break; case "TouchBtn": // /* File Data PART if (GDB.isNoneData) { go.SetActive(false); LoginPanel.SetActive(false); } else { MoveLoadingScene(); } break; case "SkipButton": MoveLoadingScene(); break; default: break; } }