private void OnDisable()
 {
     inputActions.Disable();
 }
Example #2
0
 private void OnDisable()
 {
     gameInputController.Disable();
 }
Example #3
0
 private void OnDisable()
 {
     _gameControls.Disable();
     _gameControls.Default.Move.performed -= OnMovePerformed;
 }
Example #4
0
 private void OnDisable()
 {
     input.Disable();
 }
 private void OnDisable()
 {
     input.Disable();
     StopAllCoroutines();
 }
 public void OnDisable()
 {
     gameControls.Disable();
 }
 private void OnDisable()
 {
     input.Disable();                                // disables user input
 }
Example #8
0
 private void OnDisable()
 {
     _gameControls.Disable();
 }
Example #9
0
 void OnDisable()
 {
     playerControls.Disable();
 }
Example #10
0
 private void OnDisable()
 {
     overlay.gameObject.SetActive(false);
     gameControls.Disable();
 }
Example #11
0
 protected virtual void OnDisable()
 {
     gameControls.Disable();
 }
Example #12
0
 private void OnDisable()
 {
     _controls.Disable();
 }
 private void OnDisable()
 {
     _controls.Disable();
     StopAllCoroutines();
 }