public void StopContinousSFXAtPlayer(int playerNumber) { StopContinousSFXAtPlayer(GameControllerRef.GetPlayerNumber(playerNumber)); }
public bool IsSFXPlayingAtPlayer(int playerNumber) { return(IsSFXPlayingAtPlayer(GameControllerRef.GetPlayerNumber(playerNumber))); }
/// <summary> /// Used to loop sound effects continously at a specific player (one can be looped at a time) /// Can be used independently from PlaySFXContinously (meaning, a player can play a different sound effect continously even while one is being played generally) /// </summary> /// <param name="sfxToPlay"></param> public void PlaySFXContinuouslyAtPlayer(SoundEffect sfxToPlay, int playerNum) { PlaySFXContinuouslyAtPlayer(sfxToPlay, GameControllerRef.GetPlayerNumber(playerNum)); }