Ejemplo n.º 1
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 public void StopContinousSFXAtPlayer(int playerNumber)
 {
     StopContinousSFXAtPlayer(GameControllerRef.GetPlayerNumber(playerNumber));
 }
Ejemplo n.º 2
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 public bool IsSFXPlayingAtPlayer(int playerNumber)
 {
     return(IsSFXPlayingAtPlayer(GameControllerRef.GetPlayerNumber(playerNumber)));
 }
Ejemplo n.º 3
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 /// <summary>
 /// Used to loop sound effects continously at a specific player (one can be looped at a time)
 /// Can be used independently from PlaySFXContinously (meaning, a player can play a different sound effect continously even while one is being played generally)
 /// </summary>
 /// <param name="sfxToPlay"></param>
 public void PlaySFXContinuouslyAtPlayer(SoundEffect sfxToPlay, int playerNum)
 {
     PlaySFXContinuouslyAtPlayer(sfxToPlay, GameControllerRef.GetPlayerNumber(playerNum));
 }