public void Handle(GameContentInitialSynced message) { if (LibraryVM != null) { LibraryVM.Setup(); } }
public void Handle(GameContentInitialSynced message) { LibraryVM?.Setup(); }
public async void Handle(GameContentInitialSynced message) { await TryProcessParams(Common.Flags.StartupParameters).ConfigureAwait(false); RegisterAppEvents(); }