Example #1
0
 public void SetMode_BuildFurniture(string objectType)
 {
     // Wall is not a Tile!  Wall is an "Furniture" that exists on TOP of a tile.
     buildMode           = GameConsts.BuildMode.FURNITURE;
     buildModeObjectType = objectType;
     GameObject.FindObjectOfType <MouseController>().StartBuildMode();
 }
Example #2
0
        public void SetMode_BuildFloor()
        {
            buildMode     = GameConsts.BuildMode.FLOOR;
            buildModeTile = GameConsts.TileType.Floor;

            GameObject.FindObjectOfType <MouseController>().StartBuildMode();
        }
Example #3
0
 public void SetMode_Deconstruct()
 {
     buildMode = GameConsts.BuildMode.DECONSTRUCT;
     GameObject.FindObjectOfType <MouseController>().StartBuildMode();
 }