public void SetMode_BuildFurniture(string objectType) { // Wall is not a Tile! Wall is an "Furniture" that exists on TOP of a tile. buildMode = GameConsts.BuildMode.FURNITURE; buildModeObjectType = objectType; GameObject.FindObjectOfType <MouseController>().StartBuildMode(); }
public void SetMode_BuildFloor() { buildMode = GameConsts.BuildMode.FLOOR; buildModeTile = GameConsts.TileType.Floor; GameObject.FindObjectOfType <MouseController>().StartBuildMode(); }
public void SetMode_Deconstruct() { buildMode = GameConsts.BuildMode.DECONSTRUCT; GameObject.FindObjectOfType <MouseController>().StartBuildMode(); }