// Update is called once per frame void Update() { targetPos = player.transform.position; if (targetPos.y < GameStatics.GetCameraMinimumYAxis(StageLoader.CurrentStage)) { targetPos.y = GetCameraMinimumYAxis(StageLoader.CurrentStage); } if (camFixedXAxis) { if (targetPos.x < levelMinXAxis) { targetPos.x = levelMinXAxis; } if (targetPos.x > levelMaxXAxis) { targetPos.x = levelMaxXAxis; } } // Stage3 Last Camera Move if (StageLoader.CurrentStage == 3) { if (player.transform.position.y > 1715 && (player.transform.position.x > -3 && player.transform.position.x < 120)) { // Last Jump targetPos.x = 82; targetPos.y = 1718; } else if (player.transform.position.y > 1700 && player.transform.position.x >= 120) { // Ending Trigger targetPos.x = 145; targetPos.y = 1720; if (!PlayerManager.Instance().IsTriggerEnding&& player.IsGround()) { PlayerManager.Instance().IsTriggerEnding = true; } } } // Stage 1 Tutorial if (GameConfigs.GetWatchedTutorial() == false) { if (StageLoader.CurrentStage == 1) { if (player.isFainting == false && player.IsGround() && TopMostControl.Instance().startShowTutorialPopup1 == false) { TopMostControl.Instance().startShowTutorialPopup1 = true; TopMostControl.Instance().PopupSingle.ShowPopup( "<color=cyan>JUMP</color>", "<color=yellow>Draw Finger</color> to decide the direction\n\n" + "<color=yellow>Release</color> to Jump"); } if (player.transform.position.x > 30 && TopMostControl.Instance().startShowTutorialPopup2 == false) { TopMostControl.Instance().startShowTutorialPopup2 = true; TopMostControl.Instance().PopupSingle.ShowPopup( "<color=cyan>AIR TIME</color>", "<color=yellow>Hold Touch</color> to slow time in the Air", () => { TopMostControl.Instance().PopupSingle.ShowPopup( "<color=cyan>DOUBLE JUMP</color>", "<color=yellow>JUMP</color> in the Air time", () => { GameConfigs.SetWatchedTutorial(true); }); }); } } } // Check Upgrade Status if (TopMostControl.Instance().GetGameUIStatus() == TOPUI_STATUS.GAMEOVER) { targetPos.y = player.transform.position.y + UpgradeUIYOffset; } if (IsShakingCamera == false) { cameraTransform.position = Vector2.Lerp(cameraTransform.position, targetPos, 0.2f); cameraTransform.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y, -10f); } }