Example #1
0
 private void CheckNPC()
 {
     if (guide.PlayerInRange() && npcIndex < npcPos.Length)
     {
         PlotModule.Instance().SetCaptionByIndex(audioSource, captionLabel, ConfigMap.Instance().AlleyCaptionMap, GameCommon.Randomi(1, 2));
         guide.ResetDog(npcPos[npcIndex]);
         npcIndex++;
     }
 }