Example #1
0
        public bool NonTargeCasttSpell(int gamePlayerID, int spellCardRecordID)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            CardRecord spellCardRecord;

            if (!GameCardManager.FindCard(spellCardRecordID, out spellCardRecord) || !(spellCardRecord is SpellCardRecord))
            {
                return(false);
            }
            if (spellCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || x is MinionTargetEffector))
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (CanUseCard(gamePlayer, spellCardRecord))
            {
                UseCard(gamePlayer, spellCardRecord);
                foreach (var effector in spellCardRecord.Effectors(GameCardManager))
                {
                    if (effector is AutoExecutetEffector)
                    {
                        (effector as AutoExecutetEffector).Affect(gamePlayer);
                    }
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #2
0
        public void LoadCardTestMethod2()
        {
            GameCardManager gameCardManager = new GameCardManager();

            gameCardManager.LoadCard(new SpellCardRecord(1, 15));
            gameCardManager.LoadCard(new SpellCardRecord(1, 15));
        }
Example #3
0
        public bool HeroAttack(int gamePlayerID, int targetID, bool isTargetServant)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (isTargetServant)
            {
                CardRecord targetCardRecord;
                if (GameCardManager.FindCard(targetID, out targetCardRecord) && targetCardRecord is ServantCardRecord)
                {
                    return(gamePlayer.Hero.AttackServant(targetCardRecord as ServantCardRecord, gamePlayer));
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                if (targetID != 1 && targetID != 2 || targetID == CurrentGamePlayerID)
                {
                    return(false);
                }
                else
                {
                    Hero hero = (targetID == 1) ? GamePlayer1.Hero : GamePlayer2.Hero;
                    return(gamePlayer.Hero.AttackHero(hero, gamePlayer));
                }
            }
        }
Example #4
0
        public void SerializationTestMethod1()
        {
            GameCardManager gameCardManager = new GameCardManager();
            GamePlayer      gamePlayer      = new GamePlayer(null, new Hero(1, 25, 30), new GameDeck(1, CardManager.Instance.Cards.Select(x => gameCardManager.CreateCardRecord(x).CardRecordID).ToList()));

            byte[]     serializedData         = SerializationHelper.Serialize(gamePlayer);
            GamePlayer deserializedGamePlayer = SerializationHelper.Deserialize <GamePlayer>(serializedData);

            Assert.IsNotNull(deserializedGamePlayer);

            Hero hero = deserializedGamePlayer.Hero;

            Assert.IsNotNull(hero);
            Assert.AreEqual(1, hero.HeroID);
            Assert.AreEqual(25, hero.RemainedHP);
            Assert.AreEqual(30, hero.HP);

            deserializedGamePlayer.ChangeHand(new int[0]);
            Assert.AreEqual(true, deserializedGamePlayer.HasChangedHand);

            GameDeck deck = deserializedGamePlayer.Deck;

            Assert.IsNotNull(deck);
            Assert.AreEqual(CardManager.Instance.Cards.Count(), deck.CardRecordIDs.Count());
            foreach (var cardRecordID in deck.CardRecordIDs)
            {
                CardRecord record;
                Assert.IsTrue(gameCardManager.FindCard(cardRecordID, out record));
                Card settingCard;
                Assert.IsTrue(CardManager.Instance.FindCard(record.Card.CardID, out settingCard));
                Assert.AreEqual(settingCard.CardID, record.Card.CardID);
                Assert.AreEqual(settingCard.CardName, record.Card.CardName);
            }
        }
Example #5
0
 private void Hero_OnWeaponChanged(Hero hero, DataChangeCode changeCode)
 {
     if (changeCode == DataChangeCode.Remove)
     {
         CardRecord record;
         if (GameCardManager.FindCard(hero.WeaponCardRecordID, out record) && record is WeaponCardRecord)
         {
             (record as WeaponCardRecord).Destroy();
         }
     }
 }
Example #6
0
        public GameDeck CreateGameDeck(int gameDeckID, Deck deck)
        {
            List <int> cardRecordIDs = new List <int>();

            foreach (Card card in deck.Cards)
            {
                cardRecordIDs.Add(GameCardManager.CreateCardRecord(card).CardRecordID);
            }
            GameDeck gameDeck = new GameDeck(gameDeckID, cardRecordIDs);

            gameDeck.Shuffle(100);
            return(gameDeck);
        }
Example #7
0
 public Game(int gameID, GamePlayer gamePlayer1, GamePlayer gamePlayer2, int roundCount, int currentGamePlayerID, GameCardManager gameCardManager)
 {
     GameID              = gameID;
     GamePlayer1         = gamePlayer1;
     GamePlayer2         = gamePlayer2;
     RoundCount          = roundCount;
     CurrentGamePlayerID = currentGamePlayerID;
     Field1              = new Field(1);
     Field1.BindGame(this);
     Field2 = new Field(2);
     Field2.BindGame(this);
     GameCardManager = gameCardManager;
     EventManager    = new GameEventManager(this);
 }
Example #8
0
 private void AssemblyFieldEvents(Field field)
 {
     field.OnCardChanged += (fieldCardRecord, changeCode) =>
     {
         if (changeCode == DataChangeCode.Add)
         {
             CardRecord record;
             if (GameCardManager.FindCard(fieldCardRecord.CardRecordID, out record) && record is ServantCardRecord)
             {
                 (record as ServantCardRecord).OnDestroyed += (servantCard) =>
                 {
                     field.RemoveCard(fieldCardRecord.CardRecordID);
                 };
             }
         }
     };
 }
        public void EffectorsTestMethod1()
        {
            TestCardRecord  test    = new TestCardRecord();
            GameCardManager manager = new GameCardManager();

            Assert.IsTrue(test.Effectors(manager).Count() == 0, "Effectors count mismatch (should be 0): " + test.Effectors(manager).Count());

            Assert.IsNotNull(manager.CreareEffector(new TestEffect(1)));
            test.AddEffector(1);
            Assert.IsTrue(test.Effectors(manager).Count() == 1, "Effectors count mismatch (should be 1): " + test.Effectors(manager).Count());

            test.AddEffector(2);
            Assert.IsTrue(test.Effectors(manager).Count() == 1, "Effectors count mismatch (should be 1): " + test.Effectors(manager).Count());

            Assert.IsNotNull(manager.CreareEffector(new TestEffect(2)));
            Assert.IsTrue(test.Effectors(manager).Count() == 2, "Effectors count mismatch (should be 2): " + test.Effectors(manager).Count());
        }
Example #10
0
        public bool NonTargetDisplayServant(int gamePlayerID, int servantCardRecordID, int positionIndex)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            Field field = (gamePlayerID == 1) ? Field1 : Field2;

            if (!field.DisplayCheck(positionIndex))
            {
                return(false);
            }
            CardRecord servantCardRecord;

            if (!GameCardManager.FindCard(servantCardRecordID, out servantCardRecord) || !(servantCardRecord is ServantCardRecord))
            {
                return(false);
            }
            if (servantCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || x is MinionTargetEffector))
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (CanUseCard(gamePlayer, servantCardRecord))
            {
                UseCard(gamePlayer, servantCardRecord);
                foreach (var effector in servantCardRecord.Effectors(GameCardManager))
                {
                    if (effector is AutoExecutetEffector)
                    {
                        (effector as AutoExecutetEffector).Affect(gamePlayer);
                    }
                }
                (servantCardRecord as ServantCardRecord).IsDisplayInThisTurn = true;
                field.AddCard(servantCardRecordID, positionIndex);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #11
0
        internal override bool Handle(PlayerEventCode eventCode, Dictionary <byte, object> parameters, out string errorMessage)
        {
            if (base.Handle(eventCode, parameters, out errorMessage))
            {
                int                gameID              = (int)parameters[(byte)GameStartParameterCode.GameID];
                int                player1ID           = (int)parameters[(byte)GameStartParameterCode.Player1ID];
                string             player1Nickname     = (string)parameters[(byte)GameStartParameterCode.Player1Nickname];
                Library.GamePlayer gamePlayer1         = SerializationHelper.Deserialize <Library.GamePlayer>((byte[])parameters[(byte)GameStartParameterCode.GamePlayer1DataByteArray]);
                int                player2ID           = (int)parameters[(byte)GameStartParameterCode.Player2ID];
                string             player2Nickname     = (string)parameters[(byte)GameStartParameterCode.Player2Nickname];
                Library.GamePlayer gamePlayer2         = SerializationHelper.Deserialize <Library.GamePlayer>((byte[])parameters[(byte)GameStartParameterCode.GamePlayer2DataByteArray]);
                int                roundCount          = (int)parameters[(byte)GameStartParameterCode.RoundCount];
                int                currentGamePlayerID = (int)parameters[(byte)GameStartParameterCode.CurrentGamePlayerID];
                GameCardManager    gameCardManager     = SerializationHelper.Deserialize <GameCardManager>((byte[])parameters[(byte)GameStartParameterCode.GameCardManagerByteArray]);

                gamePlayer1.Player = new Library.Player(player1ID, player1Nickname);
                gamePlayer2.Player = new Library.Player(player2ID, player2Nickname);

                Library.Game game = new Library.Game
                                    (
                    gameID: gameID,
                    gamePlayer1: gamePlayer1,
                    gamePlayer2: gamePlayer2,
                    roundCount: roundCount,
                    currentGamePlayerID: currentGamePlayerID,
                    gameCardManager: gameCardManager
                                    );
                GameManager.Instance.AddGame(game);
                gamePlayer1.BindGame(game);
                gamePlayer2.BindGame(game);
                gameCardManager.BindGame(game);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #12
0
        public void LoadCardTestMethod1()
        {
            GameCardManager gameCardManager = new GameCardManager();
            int             addCounter = 0, updateCounter = 0;

            gameCardManager.OnCardChanged += (eventCardRecord, changeCode) =>
            {
                if (changeCode == Protocol.DataChangeCode.Add)
                {
                    addCounter++;
                }
                else if (changeCode == Protocol.DataChangeCode.Update)
                {
                    updateCounter++;
                }
            };
            gameCardManager.LoadCard(new SpellCardRecord(1, 15));
            Assert.AreEqual(1, addCounter);
            Assert.AreEqual(0, updateCounter);
            gameCardManager.LoadCard(new SpellCardRecord(1, 15));
            Assert.AreEqual(1, addCounter);
            Assert.AreEqual(1, updateCounter);
        }
Example #13
0
        public Game(int gameID, Player player1, Player player2, Deck player1Deck, Deck player2Deck)
        {
            GameCardManager = new GameCardManager();
            GameCardManager.BindGame(this);

            GameID      = gameID;
            GamePlayer1 = new GamePlayer(player1, new Hero(1, 30, 30), CreateGameDeck(1, player1Deck));
            GamePlayer1.BindGame(this);
            GamePlayer2 = new GamePlayer(player2, new Hero(2, 30, 30), CreateGameDeck(2, player2Deck));
            GamePlayer2.BindGame(this);
            RoundCount = 0;
            Random randomGenerator = new Random();

            if (randomGenerator.NextDouble() > 0.5)
            {
                CurrentGamePlayerID = 1;
                GamePlayer1.Draw(3);
                GamePlayer2.Draw(4);
            }
            else
            {
                CurrentGamePlayerID = 2;
                GamePlayer1.Draw(4);
                GamePlayer2.Draw(3);
            }
            Field1 = new Field(1);
            Field1.BindGame(this);
            Field2 = new Field(2);
            Field2.BindGame(this);

            AssemblyGamePlayerEvents(GamePlayer1);
            AssemblyGamePlayerEvents(GamePlayer2);
            AssemblyFieldEvents(Field1);
            AssemblyFieldEvents(Field2);

            EventManager = new GameEventManager(this);
        }
Example #14
0
        //public bool TargetEquipWeapon(int gamePlayerID, int weaponCardRecordID, int targetID, bool isTargetServant)
        //{
        //    if (CurrentGamePlayerID != gamePlayerID)
        //        return false;
        //    CardRecord weaponCardRecord;
        //    if (!GameCardManager.FindCard(weaponCardRecordID, out weaponCardRecord) || !(weaponCardRecord is WeaponCardRecord))
        //        return false;
        //    if (!weaponCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || x is MinionTargetEffector))
        //        return false;
        //    GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;
        //    if (CanUseCard(gamePlayer, weaponCardRecord))
        //    {
        //        if (isTargetServant)
        //        {
        //            CardRecord targetCardRecord;
        //            if (GameCardManager.FindCard(targetID, out targetCardRecord) && targetCardRecord is ServantCardRecord)
        //            {
        //                UseCard(gamePlayer, weaponCardRecord);
        //                foreach (var effector in weaponCardRecord.Effectors(GameCardManager))
        //                {
        //                    if (effector is TargetEffector)
        //                    {
        //                        (effector as TargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
        //                    }
        //                    else if (effector is MinionTargetEffector)
        //                    {
        //                        (effector as MinionTargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
        //                    }
        //                    else if (effector is AutoExecutetEffector)
        //                    {
        //                        (effector as AutoExecutetEffector).Affect(gamePlayer);
        //                    }
        //                }
        //            }
        //            else
        //            {
        //                return false;
        //            }
        //        }
        //        else
        //        {
        //            if (targetID != 1 && targetID != 2)
        //                return false;
        //            else
        //            {
        //                UseCard(gamePlayer, weaponCardRecord);
        //                Hero hero = (targetID == 1) ? GamePlayer1.Hero : GamePlayer2.Hero;
        //                foreach (var effector in weaponCardRecord.Effectors(GameCardManager))
        //                {
        //                    if (effector is TargetEffector)
        //                    {
        //                        (effector as TargetEffector).AffectHero(hero, gamePlayer);
        //                    }
        //                    else if (effector is AutoExecutetEffector)
        //                    {
        //                        (effector as AutoExecutetEffector).Affect(gamePlayer);
        //                    }
        //                }
        //            }
        //        }
        //        gamePlayer.Hero.WeaponCardRecordID = weaponCardRecordID;
        //        return true;
        //    }
        //    else
        //    {
        //        return false;
        //    }
        //}
        public bool NonTargetEquipWeapon(int gamePlayerID, int weaponCardRecordID)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            CardRecord weaponCardRecord;

            if (!GameCardManager.FindCard(weaponCardRecordID, out weaponCardRecord) || !(weaponCardRecord is WeaponCardRecord))
            {
                return(false);
            }
            if (weaponCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || x is MinionTargetEffector))
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (CanUseCard(gamePlayer, weaponCardRecord))
            {
                UseCard(gamePlayer, weaponCardRecord);
                foreach (var effector in weaponCardRecord.Effectors(GameCardManager))
                {
                    if (effector is AutoExecutetEffector)
                    {
                        (effector as AutoExecutetEffector).Affect(gamePlayer);
                    }
                }
                gamePlayer.Hero.WeaponCardRecordID = weaponCardRecordID;
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #15
0
        public bool TargetDisplayServant(int gamePlayerID, int servantCardRecordID, int positionIndex, int targetID, bool isTargetServant)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            Field field = (gamePlayerID == 1) ? Field1 : Field2;

            if (!field.DisplayCheck(positionIndex))
            {
                return(false);
            }
            CardRecord servantCardRecord;

            if (!GameCardManager.FindCard(servantCardRecordID, out servantCardRecord) || !(servantCardRecord is ServantCardRecord))
            {
                return(false);
            }
            if (!servantCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || (isTargetServant && x is MinionTargetEffector)))
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (CanUseCard(gamePlayer, servantCardRecord))
            {
                if (isTargetServant)
                {
                    CardRecord targetCardRecord;
                    if (GameCardManager.FindCard(targetID, out targetCardRecord) && targetCardRecord is ServantCardRecord)
                    {
                        UseCard(gamePlayer, servantCardRecord);
                        foreach (var effector in servantCardRecord.Effectors(GameCardManager))
                        {
                            if (effector is TargetEffector)
                            {
                                (effector as TargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
                            }
                            else if (effector is MinionTargetEffector)
                            {
                                (effector as MinionTargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
                            }
                            else if (effector is AutoExecutetEffector)
                            {
                                (effector as AutoExecutetEffector).Affect(gamePlayer);
                            }
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    if (targetID != 1 && targetID != 2)
                    {
                        return(false);
                    }
                    else
                    {
                        UseCard(gamePlayer, servantCardRecord);
                        Hero hero = (targetID == 1) ? GamePlayer1.Hero : GamePlayer2.Hero;
                        foreach (var effector in servantCardRecord.Effectors(GameCardManager))
                        {
                            if (effector is TargetEffector)
                            {
                                (effector as TargetEffector).AffectHero(hero, gamePlayer);
                            }
                            else if (effector is AutoExecutetEffector)
                            {
                                (effector as AutoExecutetEffector).Affect(gamePlayer);
                            }
                        }
                    }
                }
                (servantCardRecord as ServantCardRecord).IsDisplayInThisTurn = true;
                field.AddCard(servantCardRecordID, positionIndex);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #16
0
        public void IncreaseCoverageTestMethod2()
        {
            GameCardManager gameCardManager = new GameCardManager();

            Assert.IsNull(gameCardManager.CreareEffector(new TestEffect(1)));
        }
Example #17
0
        public void IncreaseCoverageTestMethod1()
        {
            GameCardManager gameCardManager = new GameCardManager();

            Assert.IsNull(gameCardManager.CreateCardRecord(new TestCard()));
        }
Example #18
0
        public bool TargetCastSpell(int gamePlayerID, int spellCardRecordID, int targetID, bool isTargetServant)
        {
            if (CurrentGamePlayerID != gamePlayerID)
            {
                return(false);
            }
            CardRecord spellCardRecord;

            if (!GameCardManager.FindCard(spellCardRecordID, out spellCardRecord) || !(spellCardRecord is SpellCardRecord))
            {
                return(false);
            }
            if (!spellCardRecord.Effectors(GameCardManager).Any(x => x is TargetEffector || (isTargetServant && x is MinionTargetEffector)))
            {
                return(false);
            }
            GamePlayer gamePlayer = (gamePlayerID == 1) ? GamePlayer1 : GamePlayer2;

            if (CanUseCard(gamePlayer, spellCardRecord))
            {
                if (isTargetServant)
                {
                    CardRecord targetCardRecord;
                    if (GameCardManager.FindCard(targetID, out targetCardRecord) && targetCardRecord is ServantCardRecord)
                    {
                        UseCard(gamePlayer, spellCardRecord);
                        foreach (var effector in spellCardRecord.Effectors(GameCardManager))
                        {
                            if (effector is TargetEffector)
                            {
                                (effector as TargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
                            }
                            else if (effector is MinionTargetEffector)
                            {
                                (effector as MinionTargetEffector).AffectServant(targetCardRecord as ServantCardRecord, gamePlayer);
                            }
                            else if (effector is AutoExecutetEffector)
                            {
                                (effector as AutoExecutetEffector).Affect(gamePlayer);
                            }
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    if (targetID != 1 && targetID != 2)
                    {
                        return(false);
                    }
                    else
                    {
                        UseCard(gamePlayer, spellCardRecord);
                        Hero hero = (targetID == 1) ? GamePlayer1.Hero : GamePlayer2.Hero;
                        foreach (var effector in spellCardRecord.Effectors(GameCardManager))
                        {
                            if (effector is TargetEffector)
                            {
                                (effector as TargetEffector).AffectHero(hero, gamePlayer);
                            }
                            else if (effector is AutoExecutetEffector)
                            {
                                (effector as AutoExecutetEffector).Affect(gamePlayer);
                            }
                        }
                    }
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }