private void Respawn() { GameObject gameBlockPrefab = Resources.Load("GameBlock") as GameObject; GameObject gameBlock = Instantiate(gameBlockPrefab); gameBlock.transform.SetParent(transform, false); int randomColumn = Random.Range(0, GameBox.NumColumnGrid); Debug.Log("Respawn Colunm" + randomColumn); gameBlock.transform.position = gameBox.GetGridPosition(randomColumn, 8); }