Example #1
0
    public void BeginGame(HeroClass startingHero)
    {
        if (currentRound == 1 && currentTurn == 1)
        {
            gameBoardManager.StartRound();
            deckManager.StartRound();
            canvasManager.StartCoroutine("Transition", false);
            isRoundProgressing = true;
        }

        partyBehaviour.AddCharacterToParty(startingHero.name, 0);
    }