private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } gameBoard = new Tile[boardSize, boardSize]; // i = row, j = column for (int row = 0; row < boardSize; row++) { for (int column = 0; column < boardSize; column++) { gameBoard[row, column] = tileArray[column + (row * 10)]; gameBoard[row, column].blankTile = 0; gameBoard[row, column].ConnectTile(gameBoard); gameBoard[row, column].x = row; gameBoard[row, column].z = column; } } }
public BoardDisplay(GameBoardManager board, Canvas backgroundCanvas, Canvas foregroundCanvas) { //Todo null reference check this.board = board; this.backgroundCanvas = backgroundCanvas; this.foregroundCanvas = foregroundCanvas; }
public void PrintGameBoard() { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.GenerateNewGameBoard(); StringBuilder gameBoardAsString = new StringBuilder(); StringBuilder printed = new StringBuilder(); StringBuilder current = new StringBuilder(); gameBoardAsString.AppendLine(); for (int col = 0; col < 8; col++) { for (int row = 0; row < 25; row++) { gameBoardAsString.Append(gameBoardManager.GameBoard[row, col]); } gameBoardAsString.AppendLine(); } Console.SetOut(new System.IO.StringWriter(printed)); gameBoardManager.PrintGameBoard(); Console.SetOut(new System.IO.StringWriter(current)); Console.WriteLine(gameBoardAsString); Assert.AreEqual(current.ToString(), printed.ToString()); }
//##################################################################################### public int Run(GameBoardManager boardDirector, UserManager userDirector, Chip chip, string cmdName, List <string> parameter, Tile hereTile, Point herePos) { if (m_workMap.ContainsKey(cmdName) && m_minParamCountMap.ContainsKey(cmdName)) { int minParamCount = m_minParamCountMap[cmdName]; if (parameter.Count >= minParamCount) { var cloneParam = new List <string>(parameter); for (int i = 0; i < minParamCount; ++i) { if (IsVar(cloneParam[i])) { cloneParam[i] = GetVar(cloneParam[i]); } } int next = m_workMap[cmdName](boardDirector, userDirector, chip, cloneParam, hereTile, herePos); return(next); } } return(1); }
// Start is called before the first frame update void Awake() { cam = Camera.main; deckManager = GameObject.FindGameObjectWithTag("Deck Manager").GetComponent <DeckManager>(); boardManager = GameObject.FindGameObjectWithTag("Game Board").GetComponent <GameBoardManager>(); gameManager = GameObject.FindObjectOfType(typeof(GameManager)) as GameManager; }
void Start() { start_finished = true; game_board_manager = GameObject.Find("GameBoard").GetComponent <GameBoardManager>(); Debug.Log("enable card script in start function"); script_enabled = true; start_finished = false; }
private void SetScriptReferences() { gameBoardManager = FindObjectOfType(typeof(GameBoardManager)) as GameBoardManager; deckManager = FindObjectOfType(typeof(DeckManager)) as DeckManager; canvasManager = FindObjectOfType(typeof(CanvasManager)) as CanvasManager; playerBehaviour = FindObjectOfType(typeof(PlayerBehaviour)) as PlayerBehaviour; partyBehaviour = FindObjectOfType(typeof(PartyBehaviour)) as PartyBehaviour; combatManager = FindObjectOfType(typeof(CombatManager)) as CombatManager; shopManager = FindObjectOfType(typeof(ShopManager)) as ShopManager; }
public void GameManagerReceivesCorrectMessagesWhenPlacingFirstTown(UInt32[] townLocations) { Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null; try { var board = new GameBoardManager(BoardSizes.Standard); var mockGameManager = Substitute.For <IGameSession>(); mockGameManager.GetFirstSetupPassOrder().Returns(new UInt32[] { 0u, 1u, 2u, 3u }); mockGameManager.Board.Returns(board); var mockGameManagerFactory = Substitute.For <IGameSessionManager>(); mockGameManagerFactory.Create().Returns(mockGameManager); var mockLogger = Substitute.For <ILogger>(); var mockLoggerFactory = Substitute.For <ILoggerFactory>(); mockLoggerFactory.Create(Arg.Any <String>()).Returns(mockLogger); gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4) .AddGameManagerFactory(mockGameManagerFactory) .AddLoggerFactory(mockLoggerFactory) .WaitUntilGameSessionManagerHasStarted(); var testPlayer1 = new TestClient(TestPlayer1UserName, gameSessionManager); var testPlayer2 = new TestClient(TestPlayer2UserName, gameSessionManager); var testPlayer3 = new TestClient(TestPlayer3UserName, gameSessionManager); var testPlayer4 = new TestClient(TestPlayer4UserName, gameSessionManager); var testScript = new TestScript(testPlayer1, testPlayer2, testPlayer3, testPlayer4); testScript.RunUntil(TestScript.RunPoints.RunUntilEnd); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), testPlayer1); testScript.SendTownPlacementFromClient(testPlayer1, townLocations[0]); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), testPlayer2); mockGameManager.Received().PlaceTown(townLocations[0]); testScript.SendTownPlacementFromClient(testPlayer2, townLocations[1]); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), testPlayer3); mockGameManager.Received().PlaceTown(townLocations[1]); testScript.SendTownPlacementFromClient(testPlayer3, townLocations[2]); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), testPlayer4); mockGameManager.Received().PlaceTown(townLocations[2]); testScript.SendTownPlacementFromClient(testPlayer4, townLocations[3]); testScript.WaitUntilClientsReceiveMessageOfType(typeof(GameOverMessage), testPlayer1, testPlayer2, testPlayer3, testPlayer4); mockGameManager.Received().PlaceTown(townLocations[3]); mockLogger.DidNotReceive().Exception(Arg.Any <String>()); } finally { gameSessionManager?.WaitUntilGameSessionManagerHasStopped(); } }
public void ShootCounter_OneShoot() { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.GenerateNewGameBoard(); string input = "0 1"; Coordinates coordinates = new Coordinates(); Coordinates.TryParse(input, ref coordinates); gameBoardManager.ShootBaloons(coordinates); Assert.AreEqual(1, gameBoardManager.ShootCounter); }
public void RemainingBaloons_OneShot() { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.GenerateNewGameBoard(); string input = "0 0"; Coordinates coordinates = new Coordinates(); Coordinates.TryParse(input, ref coordinates); gameBoardManager.ShootBaloons(coordinates); Assert.IsTrue(gameBoardManager.RemainingBaloons < 50); }
private void AssignPlayers() { int counter = 0; GameBoardManager = GameObject.Find("GameBoardManager").GetComponent <GameBoardManager>(); foreach (var Player in GameBoardManager.PlayerList) { players[counter].MainPlayerInfo = Player.GetComponent <GamePlayerInformation>(); counter++; } }
void Awake() { Instance = this; var gameFieldSpriteRenderer = gameField.GetComponent <SpriteRenderer>(); var ballSpriteRenderer = ballExample.GetComponent <SpriteRenderer>(); leftTopAngle = Helpers.GetTopLeftPosition(gameFieldSpriteRenderer, ballSpriteRenderer); xPadding = gameFieldSpriteRenderer.bounds.size.x / 9; yPadding = -gameFieldSpriteRenderer.bounds.size.y / 9; PrepareField(); }
public void Build_StandardBoard_ReturnsCorrectInitializationData() { // Arrange var board = new GameBoardManager(BoardSizes.Standard); // Act var data = GameInitializationDataBuilder.Build(board); // Assert // 0 = desert, 1 = brick, 2 = grain, 3 = lumber, 4 = ore, 5 = wool // 20 = 2 on dice, 30 = 3 on dice, 40 = 4 on dice, .... 110 = 11 on dice, 120 = 12 on dice const Byte brick = 1; const Byte grain = 2; const Byte lumber = 3; const Byte ore = 4; const Byte wool = 5; const Byte diceroll2 = 20; const Byte diceroll3 = 30; const Byte diceroll4 = 40; const Byte diceroll5 = 50; const Byte diceroll6 = 60; const Byte diceroll8 = 80; const Byte diceroll9 = 90; const Byte diceroll10 = 100; const Byte diceroll11 = 110; const Byte diceroll12 = 120; data.BoardData.Length.ShouldBe(19); data.BoardData[0].ShouldBe <Byte>(0); data.BoardData[1].ShouldBe <Byte>(diceroll8 + brick); data.BoardData[2].ShouldBe <Byte>(diceroll5 + ore); data.BoardData[3].ShouldBe <Byte>(diceroll4 + brick); data.BoardData[4].ShouldBe <Byte>(diceroll3 + lumber); data.BoardData[5].ShouldBe <Byte>(diceroll10 + wool); data.BoardData[6].ShouldBe <Byte>(diceroll2 + grain); data.BoardData[7].ShouldBe <Byte>(diceroll11 + lumber); data.BoardData[8].ShouldBe <Byte>(diceroll6 + ore); data.BoardData[9].ShouldBe <Byte>(diceroll11 + grain); data.BoardData[10].ShouldBe <Byte>(diceroll9 + wool); data.BoardData[11].ShouldBe <Byte>(diceroll6 + lumber); data.BoardData[12].ShouldBe <Byte>(diceroll12 + wool); data.BoardData[13].ShouldBe <Byte>(diceroll5 + brick); data.BoardData[14].ShouldBe <Byte>(diceroll4 + lumber); data.BoardData[15].ShouldBe <Byte>(diceroll3 + ore); data.BoardData[16].ShouldBe <Byte>(diceroll9 + grain); data.BoardData[17].ShouldBe <Byte>(diceroll10 + wool); data.BoardData[18].ShouldBe <Byte>(diceroll8 + grain); }
private void Awake() { // Singleton for this class. This manager is intended to be used in all levels. if (GameBoardManagerInstance == null) { GameBoardManagerInstance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(this); }
public void ShootBaloons_HitPosition() { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.GenerateNewGameBoard(); string input = "2 1"; Coordinates coordinates = new Coordinates(); Coordinates.TryParse(input, ref coordinates); gameBoardManager.ShootBaloons(coordinates); input = "0 1"; Coordinates.TryParse(input, ref coordinates); gameBoardManager.ShootBaloons(coordinates); }
public void ClientsReceivePlaceTownMessageInCorrectOrder(UInt32[] firstSetupPassOrder) { Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null; try { var board = new GameBoardManager(BoardSizes.Standard); var mockGameManager = Substitute.For <IGameSession>(); mockGameManager.GetFirstSetupPassOrder().Returns(firstSetupPassOrder); mockGameManager.Board.Returns(board); var mockGameManagerFactory = Substitute.For <IGameSessionManager>(); mockGameManagerFactory.Create().Returns(mockGameManager); gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4) .AddGameManagerFactory(mockGameManagerFactory) .WaitUntilGameSessionManagerHasStarted(); var testPlayers = new[] { new TestClient(TestPlayer1UserName, gameSessionManager), new TestClient(TestPlayer2UserName, gameSessionManager), new TestClient(TestPlayer3UserName, gameSessionManager), new TestClient(TestPlayer4UserName, gameSessionManager) }; var testPlayer1 = testPlayers[0]; var testPlayer2 = testPlayers[1]; var testPlayer3 = testPlayers[2]; var testPlayer4 = testPlayers[3]; var firstTestPlayer = testPlayers[firstSetupPassOrder[0]]; var secondTestPlayer = testPlayers[firstSetupPassOrder[1]]; var thirdTestPlayer = testPlayers[firstSetupPassOrder[2]]; var fourthTestPlayer = testPlayers[firstSetupPassOrder[3]]; var testScript = new TestScript(testPlayer1, testPlayer2, testPlayer3, testPlayer4); testScript.RunUntil(TestScript.RunPoints.RunUntilEnd); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), firstTestPlayer); testScript.SendTownPlacementFromClient(firstTestPlayer, 0u); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), secondTestPlayer); testScript.SendTownPlacementFromClient(secondTestPlayer, 10u); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), thirdTestPlayer); testScript.SendTownPlacementFromClient(thirdTestPlayer, 20u); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlaceTownMessage), fourthTestPlayer); } finally { gameSessionManager.WaitUntilGameSessionManagerHasStopped(); } }
public void ShootBaloons_CoordinatesZeroZero() { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.GenerateNewGameBoard(); string input = "0 0"; Coordinates coordinates = new Coordinates(); Coordinates.TryParse(input, ref coordinates); gameBoardManager.ShootBaloons(coordinates); char arr = gameBoardManager.GameBoard[4, 2]; char result = '.'; Assert.AreEqual(result, arr); }
public static GameInitializationData Build(GameBoardManager board) { // Standard board only var boardData = new byte[GameBoard.StandardBoardHexCount]; var hexInformation = board.Data.GetHexData(); for (var index = 0; index < GameBoard.StandardBoardHexCount; index++) { boardData[index] = CreateDataForProvider(hexInformation[index]); } return(new GameInitializationData() { BoardData = boardData }); }
public async void CanCreateGameBoard() { Microsoft.EntityFrameworkCore.DbContextOptions <SudokuDbContext> options = new DbContextOptionsBuilder <SudokuDbContext>().UseInMemoryDatabase ("CreateGameBoard").Options; using (SudokuDbContext context = new SudokuDbContext(options)) { //Arrange GameBoard gameboard = new GameBoard(); gameboard.ID = 1; gameboard.Placed = 2; //Act GameBoardManager GBM = new GameBoardManager(context); await GBM.CreateGameBoard(gameboard); var result = context.GameBoards.FirstOrDefault(g => g.ID == g.ID); Assert.Equal(gameboard, result); } }
static void Main(string[] args) { GameBoardManager gameBoardManager = new GameBoardManager(); gameBoardManager.PlaceTileByCoordinatesAndTileType(new Coordinates(1, 1), TileType.Placed); gameBoardManager.PrintBoard(); gameBoardManager.PlaceTileByCoordinatesAndTileType(new Coordinates(4, 5), TileType.American); gameBoardManager.PrintBoard(); gameBoardManager.PlaceTileByCoordinatesAndTileType(new Coordinates(5, 5), TileType.American); gameBoardManager.PrintBoard(); Console.WriteLine(gameBoardManager.GetTileTypeCount(TileType.Placed)); Console.WriteLine(gameBoardManager.GetTileTypeCount(TileType.American)); Console.ReadLine(); Console.WriteLine("Hello World!"); }
//##################################################################################### public void ExcuteNext(GameBoardManager boardDirector, UserManager userDirector, Tile hereTile, Point herePos) { if (this.Pointer < 0) { this.Pointer = 0; } if (this.Pointer < this.Program.Count) { int deltaJump = 1; Command cmd = this.Program[this.Pointer]; if (cmd != null) { deltaJump = m_cmdOperator.Run(boardDirector, userDirector, this, cmd.Name, cmd.Parameters, hereTile, herePos); } this.Pointer += deltaJump; } }
protected override void Awake() { manager = FindObjectOfType <GameBoardManager>(); fade = FindObjectOfType <OverlayFade>(); }
public ResolveEventStateHandler(GameBoardManager manager) : base(manager) { }
public OutOfMyTurnStateHandler(GameBoardManager manager) : base(manager) { }
public ActionPhaseChooseTargetStateHandler(GameBoardManager manager) : base(manager) { }
public ActionPhaseIdleStateHandler(GameBoardManager manager) : base(manager) { }
public PoliticalPhaseIdleStateHandler(GameBoardManager manager) : base(manager) { }
protected override void Awake() { manager = FindObjectOfType<GameBoardManager>(); fade = FindObjectOfType<OverlayFade>(); }
public void GameInitialization(GameInitializationData gameData) { this.Board = new GameBoardManager(BoardSizes.Standard); this.GameInitializationEvent?.Invoke(gameData); }
private void Awake() { BoardFullyLoaded = false; Instance = this; GenerateGameBoard(50, 50); }
public ActionPhaseInternalQueryHandler(GameBoardManager manager) : base(manager) { }