public void QuitgameHostTest() { var firstCount = GameAccess.GetAllGames().Count; var game = GameAccess.CreateGame(DefaultGame); GameAccess.QuitGame(game.HashId); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount, secondCount); }
public void QuitGameNotExistTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.QuitGame(game.HashId + 1); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void DisconnectAndReconnectTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); try { //Other player FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.JoinGame(game.HashId); // Since the game is not starter should not be puit disconnect GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); //Other player join again GameAccess.JoinGame(game.HashId); // Host start the game FrontEndAccess.UserToken.Token = Token; GameAccess.StartGame(game.HashId); //Other player disconnect FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.QuitGame(game.HashId); // Should be in the disconnect list game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.DisconnectedHashId.Count); // SHould be able to reconnect GameAccess.ReconnectGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(2, game.CurrentPlayerCount); Assert.AreEqual(2, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); } catch (Exception) { } finally { FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); } }
public void SpectateTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); // login as another user to spectate the game FrontEndAccess.UserToken.Token = OtherUserToken; game = GameAccess.Spectate(game.HashId); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.SpectatorsHashId.Count); GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.SpectatorsHashId.Count); FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); }
public void QuitGameTest() { var firstCount = GameAccess.GetAllGames().Count; FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount + 1, secondCount); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }