public void CreatePrivateGameParametersTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame.Name, DefaultGame.MaxPlayersCount, DefaultGame.ZonesHashId, "1"); GameAccess.DeleteGame(game.HashId); }
public void DeleteOtherPlayerGameTest() { // create new user and game var userToken = ""; try { userToken = UserAccess.Register(DefaultUser.Username + "1", DefaultUser.Password); } catch { userToken = UserAccess.Login(DefaultUser.Username + "1", DefaultUser.Password); } UserAccess.DeleteUser(); var game = GameAccess.CreateGame(DefaultGame); try { // login as default user UserAccess.Login(DefaultUser.Username, DefaultUser.Password); GameAccess.DeleteGame(game.HashId); Assert.Fail(); } catch { // login as good user to delete game FrontEndAccess.UserToken.Token = userToken; GameAccess.DeleteGame(game.HashId); } }
public void StartGameTest() { var game = GameAccess.CreateGame(DefaultGame); GameAccess.StartGame(game.HashId); GameAccess.DeleteGame(game.HashId); }
public GameAccessTests() { var mockAccess = new Mock <IGameAccess>(); mockClient = new Mock <IApiClient>(); access = new GameAccess(mockClient.Object); }
public static void Main() { GameAccess game = null; game = new GameAccess(); game.Run(); }
public void CreateGameTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame); Assert.AreEqual(JwtHelper.DecodeToken(Token).UserId, game.HostHashId); GameAccess.DeleteGame(game.HashId); }
public void GetInfoOnGameTest() { // create game var game = GameAccess.CreateGame(DefaultGame); var gameInfo = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(game.ParticipantsHashId[0], gameInfo.ParticipantsHashId[0]); }
protected void DealToPlayers(Dealer dealer, Deck deck) { //loop to deal cards to each player foreach (Player player in AllPlayers) { dealer.DealToPlayer(player, deck); GameAccess.UpdateThenGetPlayerCardsByName(player.Name, player.InHand1.Face.ToString(), player.InHand1.Suit.ToString(), player.InHand2.Face.ToString(), player.InHand2.Suit.ToString()); } }
public void CreatePrivateGameWithPassTest() { // create a private game with password DefaultGame.Password = "******"; DefaultGame.IsPrivate = true; var game = GameAccess.CreateGame(DefaultGame); GameAccess.DeleteGame(game.HashId); }
public void StartGameNoGameHashTest() { try { GameAccess.StartGame(""); } catch { } }
public void StartGameWrongGameHashTest() { try { GameAccess.StartGame("sdd9d8s88asd9dmas9d"); } catch { } }
public void JoinEmptyStringGameTest() { try { GameAccess.JoinGame(""); Assert.Fail(); } catch { } }
public void DeleteGameTest() { var firstCount = GameAccess.GetAllGames().Count; // create game var game = GameAccess.CreateGame(DefaultGame); GameAccess.DeleteGame(game.HashId); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount, secondCount); }
public void QuitgameHostTest() { var firstCount = GameAccess.GetAllGames().Count; var game = GameAccess.CreateGame(DefaultGame); GameAccess.QuitGame(game.HashId); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount, secondCount); }
public void JoinNonExistingGameTest() { try { GameAccess.JoinGame("asd9d0sa00dasmmdsq"); Assert.Fail(); } catch { } }
public void OnReceiveMsg(AddGameMsgOrder addGameMsgOrder) { //根据id添加游戏 this.AllGames.Add(new GameViewModel(GameAccess.GetGame(addGameMsgOrder.GameId, addGameMsgOrder.GameTime), this.moduleManager, this.addgame_Aggregator, this)); send_Aggregator.GetEvent <SendMsgEvent>().Publish(MessageTypes.AGA + addGameMsgOrder.GameId); //ReceiveMsgEvent msgEvent = receive_Aggregator.GetEvent<ReceiveMsgEvent>(); //if (subscriptionToken != null) // msgEvent.Unsubscribe(subscriptionToken); }
public void QuitGameNotExistTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.QuitGame(game.HashId + 1); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public async Task StaticCreateSavesGameResultsInternally() { HttpResponseMessage createdResponse = new HttpResponseMessage(HttpStatusCode.OK); createdResponse.Content = new StringContent("{\"game\":1, \"player\":2, \"token\":\"sometokenvalue\"}"); mockClient.Setup(c => c.Post("/v1/brisk/game", It.IsAny <HttpContent>())).ReturnsAsync(createdResponse); IGameAccess actual = await GameAccess.Create(mockClient.Object, "Test Tanks"); Assert.Equal <int>(1, actual.GameId); Assert.Equal("sometokenvalue", actual.Token); Assert.Equal <int>(2, actual.CurrentPlayer); }
public void CreatePrivateGameNoPassTest() { // create a private game with no password DefaultGame.IsPrivate = true; try { GameAccess.CreateGame(DefaultGame); Assert.Fail(); } catch { } }
public void CreateGameNoPlayerTest() { // create a game with too much player try { DefaultGame.MaxPlayersCount = 0; GameAccess.CreateGame(DefaultGame); Assert.Fail(); } catch { } }
public void DisconnectAndReconnectTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); try { //Other player FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.JoinGame(game.HashId); // Since the game is not starter should not be puit disconnect GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); //Other player join again GameAccess.JoinGame(game.HashId); // Host start the game FrontEndAccess.UserToken.Token = Token; GameAccess.StartGame(game.HashId); //Other player disconnect FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.QuitGame(game.HashId); // Should be in the disconnect list game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.DisconnectedHashId.Count); // SHould be able to reconnect GameAccess.ReconnectGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(2, game.CurrentPlayerCount); Assert.AreEqual(2, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); } catch (Exception) { } finally { FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); } }
public void StartStartedGameTest() { var game = GameAccess.CreateGame(DefaultGame); GameAccess.StartGame(game.HashId); try { GameAccess.StartGame(game.HashId); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void JoinGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; var joinedGame = GameAccess.JoinGame(game.HashId); Assert.AreEqual(game.HashId, joinedGame.HashId); Assert.AreEqual(2, joinedGame.CurrentPlayerCount); Assert.IsTrue(joinedGame.ParticipantsHashId.Contains(CurrentUserToken.UserId)); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinAGameYouAlreadyAreInTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public static async Task GrantUserAccessToGame(this ApplicationDbContext _context, Game game, string UserID, bool AutoSave = false) { GameAccess newAccess = new GameAccess(); newAccess.game = game; newAccess.UserID = UserID; //newAccess.UserName = GetUserName(UserID); //newAccess.EndTime = DateTime.UtcNow + new TimeSpan(); _context.Add(newAccess); if (AutoSave) { await _context.SaveChangesAsync(); } }
public void DeleteInvalidGameTest() { var game = GameAccess.CreateGame(DefaultGame); var oldGamehash = game.HashId; try { game.HashId += "1"; GameAccess.DeleteGame(game.HashId); Assert.Fail(); } catch { game.HashId = oldGamehash; GameAccess.DeleteGame(game.HashId); } }
public void StartGameNotHostTest() { // create a basic game var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.StartGame(game.HashId); Assert.Fail(); } catch (Exception) { } FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); }
public void JoinFullGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.MaxPlayersCount = 1; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public async static Task run(HttpClient client) { IApiClient apiClient = new ApiClient(client); IGameAccess newAccess = await GameAccess.Create(apiClient, "Pinky and the Brain"); WarRoom board = new WarRoom(newAccess); Console.WriteLine($"Game: {newAccess.GameId}"); int waitCount = 0; while (waitCount < 10) { TurnStatus state = await board.TakeTurn(); switch (state) { case TurnStatus.TookTurn: Console.WriteLine("And so my watch has ended (for now)"); waitCount = 0; break; case TurnStatus.Waiting: Console.WriteLine("Waits patiently..."); waitCount++; break; case TurnStatus.LostGame: Console.WriteLine($"Valar Morghulis"); return; case TurnStatus.WonGame: Console.WriteLine($"Hail to the King!"); return; default: Console.WriteLine("Status Unavailable"); break; } Thread.Sleep(1000); //optimize } }
public void JoinPrivateGameWrongPassTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.IsPrivate = true; DefaultGame.Password = "******"; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId, DefaultGame.Password + "1"); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }