public void OnProgress(Game.ProgressState progress) { switch (progress) { case Game.ProgressState.Preparing: Model.WaitingStatus = AppStrings.Race_Preparing; break; case Game.ProgressState.Launching: if (SettingsHolder.Drive.SelectedStarterType == SettingsHolder.DriveSettings.DeveloperStarterType) { Model.WaitingStatus = "Now, run AC…"; } else { Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_LaunchingGame : _mode == GameMode.Replay ? AppStrings.Race_LaunchingReplay : AppStrings.Race_LaunchingBenchmark; } break; case Game.ProgressState.Waiting: Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_Waiting : _mode == GameMode.Replay ? AppStrings.Race_WaitingReplay : AppStrings.Race_WaitingBenchmark; break; case Game.ProgressState.Finishing: RevertSizeFix().Ignore(); Model.WaitingStatus = AppStrings.Race_CleaningUp; break; default: throw new ArgumentOutOfRangeException(nameof(progress), progress, null); } }
void IGameUi.OnProgress(Game.ProgressState progress) { switch (progress) { case Game.ProgressState.Preparing: Model.WaitingStatus = AppStrings.Race_Preparing; break; case Game.ProgressState.Launching: Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_LaunchingGame : _mode == GameMode.Replay ? AppStrings.Race_LaunchingReplay : AppStrings.Race_LaunchingBenchmark; break; case Game.ProgressState.Waiting: Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_Waiting : _mode == GameMode.Replay ? AppStrings.Race_WaitingReplay : AppStrings.Race_WaitingBenchmark; break; case Game.ProgressState.Finishing: Model.WaitingStatus = AppStrings.Race_CleaningUp; break; default: throw new ArgumentOutOfRangeException(nameof(progress), progress, null); } }
public void OnProgress(Game.ProgressState progress) { switch (progress) { case Game.ProgressState.Preparing: Model.WaitingStatus = AppStrings.Race_Preparing; break; case Game.ProgressState.Launching: if (AcRootDirectory.CheckDirectory(MainExecutingFile.Directory) && MainExecutingFile.Name != "AssettoCorsa.exe" && new IniFile(AcPaths.GetCfgVideoFilename())["CAMERA"].GetNonEmpty("MODE") == "OCULUS" && MessageDialog.Show( "Oculus Rift might not work properly with Content Manager is in AC root folder. It’s better to move it to avoid potential issues.", "Important note", new MessageDialogButton { [MessageBoxResult.Yes] = "Move it now", [MessageBoxResult.No] = "Ignore" }, "oculusRiftWarningMessage") == MessageBoxResult.Yes) { try { var newLocation = FilesStorage.Instance.GetFilename(MainExecutingFile.Name); File.Copy(MainExecutingFile.Location, newLocation, true); WindowsHelper.ViewFile(newLocation); ProcessExtension.Start(newLocation, new[] { @"--restart", @"--move-app=" + MainExecutingFile.Location }); Environment.Exit(0); } catch (Exception e) { NonfatalError.Notify("Failed to move Content Manager executable", "I’m afraid you’ll have to do it manually.", e); } } if (SettingsHolder.Drive.SelectedStarterType == SettingsHolder.DriveSettings.DeveloperStarterType) { Model.WaitingStatus = "Now, run AC…"; } else { Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_LaunchingGame : _mode == GameMode.Replay ? AppStrings.Race_LaunchingReplay : AppStrings.Race_LaunchingBenchmark; } break; case Game.ProgressState.Waiting: Model.WaitingStatus = _mode == GameMode.Race ? AppStrings.Race_Waiting : _mode == GameMode.Replay ? AppStrings.Race_WaitingReplay : AppStrings.Race_WaitingBenchmark; break; case Game.ProgressState.Finishing: RevertSizeFix().Ignore(); Model.WaitingStatus = AppStrings.Race_CleaningUp; break; default: throw new ArgumentOutOfRangeException(nameof(progress), progress, null); } }
void IGameUi.OnProgress(Game.ProgressState progress) { }